🎮 Level Up Your Adventure with Skyward Sword!
The Legend of Zelda: Skyward Sword offers groundbreaking sword combat and an expansive world, complete with an exclusive music CD featuring orchestral arrangements from the franchise's anniversary concert. Compatible with Wii MotionPlus, this game redefines the Zelda experience with innovative gameplay and a treasure trove of items and upgrades.
Y**H
Oh My God! Best Zelda game to Date!!!
WOW!!! :D Until the one for Wii U comes out in 2014 this IMO is the best of all the Zelda games released to date. And that's saying a lot! I played Twilight Princess & this pretty much back-to-back with a few short weeks in between to catch a breather. I found Twilight Princess more annoying & frustrating than anything & SEVERELY lacking in the graphics department. I was constantly under the impression that they hurried in the creation of that game & that in turn led to quite the sloppy game. I felt the complete opposite the ENTIRE time I played Skyward Sword. The graphics are very good & I recall seeing many scenes in the game & remembering back to Windwaker in terms of how smoothed out certain graphical elements are & just pleasing visual aesthetics. The music & sound effects found in Skyward Sword are amazing. The Lanayru Desert music & the Faron Woods Silent Realm music are now Zelda classics in my book. So much so that I posted YouTube links on my Facebook to such videos to share with my friends, family, & colleagues. How many YouTube links did I share to Twilight Princess content? ZERO! Because Twilight Princess sucks! Now let's get into "getting stuck" in a Zelda game. That happened ZERO times in Skyward Sword. Sequences of what you're supposed to do in the game are pretty straight forward. Yes, there were more than a few situations in Skyward Sword where I did have to spend a little time exploring & back tracking in temples & in the Overworld but the degree to which that occurred & what I was overlooking/ what had to be done to progress was always pretty logical. I did not, once, have to consult any online information to complete SkyWard Sword from beginning to end. During Twilight Princess it was a MESS! After the first 2 temples in that game I got ridiculously stuck in probably every temple after that point. I recall wasting hours in the Water Temple in that game at 1 point where you're supposed to hookshoot onto some hard to see vines. Give me a break! I haven't played a Zelda game in a few years & I was only looking for actual hookshot targets. Plus maybe the game does inform you that vines are doable with the hookshot when you get it but I definitely had overlooked that. So it wasn't clear to me. & then in the Temple after that, same thing. Extremely illogical hookshot access point ruined the whole temple & wasted another hour or two on pointlessly looking around & exploring. Skyward Sword has a built in "Hint" feature which will sometimes point you in the right direction without giving it away. Like I said before, though, everything is pretty much straight forward. I recall a few reviewers of Twilight Princess commenting that that game sucks due to the frequent parts of the game that are just plain illogical & very obscure. That's EXACTLY how I felt time & time again while playing & getting frequently frustrated. That game left a very bad taste in my mouth. Skyward Sword was a breath of fresh air & such an awesome, classic Zelda game for the ages. Save statues are found EVERYWHERE in the game which is very convenient. I mean each temple will have multiple ones through it at strategic points so it's a very modern life friendly game. People are frequently busy & on the go so don't worry, you don't have to finish the entire temples at a time. Very smart idea. The amount of content in Skyward sword is ridiculous but in a good way. So much stuff to do & see. I ended up finishing with 18.25 hearts. So there were only 7 heart piece containers I didn't get. In Skyward Sword it's like in Ocarina of Time: each Piece of a Heart represents a quarter. Makes sense. Twilight Princess: it takes 5 to complete a heart. 5? What the hell? That's such a pain in the ass to have to get 5 to make each heart. And obviously they're not easy to find. 5?... Pssh. Zelda games from the beginning of time are all about hearts & heart containers. On the original 1987 Legend of Zelda box art there's a shield/ coat of arms & 1 or 2 of the 4 symbols is (or are) a heart. So it becomes VERY important that the little side quests to get heart pieces are properly thought out & enjoyable. Again... to get heart pieces in Skyward Sword: fun & for the most part, logical & not super difficult to find. Twilight Princess: Well first of all you need 5, not 4. Okay. So already the whole thing sucks. Then they're in stupid locations & some of the things you have to do to get them are retarded & repetitive (not the task itself but I recall for at least one or two of them you have to almost identically redo an exact task you just did but you get a heart piece the 2nd time around). Okay?... Wow. The best Zelda Temple boss IMO is in Skyward Sword. I'm not gonna ruin anything but it was nuts! A lot of fun! That YouTube vid is also shared on my Facebook. It was out of control. & the music during the fight was classic. The music dramatically peaks in a certain, purposeful way when the boss goes from Stage 1 to Stage 2 of the fight :D It's REALLY cool. In terms of the other bosses, not too shabby. The bosses you fight towards the end of the game are pretty cool & challenging. I have a problem with Zelda bosses of the past at the end of games or in various temples just being WAAAY to easy to defeat. Skyward Sword I think got it just right. Kind of reminds me of at least 1 classic boss from Metroid Prime where there are "stages" to fighting a boss & you have to make adjustments in your fight strategy & constantly investigate & feel around for weaknesses then adapt. Good stuff :) There is NO WAY that this game does not deserve a perfect score on a 5 grading system. The Wii Motion Plus business is pretty cool. People have commented that Skyward Sword's fight controls in terms of how the system responds to your movements is flawless. I agree but I actually prefer the specifics of the sword strikes, motions, etc. of Twilight Princess more. One of my favorite sword techniques, the jumping overhead slice was not as easy to do in Skyward Sword. Honestly I can't remember if it was in the game at all or not. I may have done it a few times but you'll rely more on spin strikes, a stationary overhead slice, etc. I recall some super intense swordplay in Twilight Princess' "Cave of Ordeals." A 50 room enemy packed extravaganza :D That same scenario would fail miserably in Skyward Sword. The controls are just not the same. That combined with a few other things were the only good things about Twilight Princess. & believe me, there were not many things good about that game. Nonetheless, Skyward Sword still rocks & I LOVED everything about it. For anyone that's EVER played a major console Zelda game this game is an absolute must. It takes a few hours (5-10) to get really into it but you still have a LONG! way to go at that point. Most pros state that they can finish this game in 40 hours. It took me about 60 but that was with almost all of the sidequests & a lot of looking around in temples, looking around & enjoying myself in Overworld, & several times of rounding up coins in various games, stocking up on gear, potions, looking for "Goddess Cubes," etc. Expect at least 45 hours of gameplay. This is NOT a light, short game. & you're gonna need as many heart containers & potions as you can get your hands on. Unless you wanna die multiple times on each boss & keep continuing but that's no fun. Be properly equipped & ready & take your time. 5/5 by every stretch of the imagination! Definitely on my list of Top Ten video games ever played. & I've played a LOT of video games. Whatever it ends up costing you to get a hold of this game, SPEND IT! In terms of "value" if you wanna put it that way... :D!!! I will have amazing memories of this game for years to come. Awesome job, Nintendo!
C**D
Are you up to the challenge? Then stand up.
Let me begin by saying that, as a long time Zelda fan, I was excited for this game to come out. What I was not excited about were the motion controls. I am not what anyone would consider a typical gamer. I am female and approaching 40 years of age. My reflexes are nothing like what they were 20 years ago, and progressing arthritis causes occasional discomfort. I had no idea how I was going to play a game that relied almost entirely on motion control. However, not one to back down from a challenge (or at least a game I really wanted to play), I preordered the game and began counting the days to when it would arrive. My anticipation has not been disappointed; quite the contrary.This game is beyond fun for me. The storyline is very interesting and the characters are well developed. There are frequent humorous touches to lighten the more dramatic story events, and an integrated help system that assists players in staying on track. Though it is certainly possible to loose your way in this game, the player really has to work at it. There have been some criticisms about the art style chosen by Nintendo for this game, but I for one find the visuals to be lovely; objects immediately around you are crisp and detailed, while distant objects appear as though painted by an impressionist painter such as Monet. Colors are bright and vibrant and the music and sound effects set each scene to perfection. Obviously, if a player is looking for photorealistic animation along the lines of Gears of War, or if the player is antagonistic toward the Nintendo Wii or Zelda franchise, then there will be no enjoyment gained with this game. However, for Zelda fans looking for a new experience, I would certainly recommend picking this game up.Many reviews complain loudly about the motion controls; declaring them inaccurate, malformed, glitchy, and simply a bad idea taken to an extreme. At first, I was inclined to agree. Keese were killing me. I have not been killed by Keese since the original Legend of Zelda. Obviously, something was seriously wrong with the controls. Then I did something radical; I stood up and stopped swinging my controller like a maniac. Suddenly everything worked. Horizontal slashes, vertical slashes, everything became more accurate, and the game became playable. It is from experience that I can tell you, if you are dissatisfied with the controls, first make sure that you are standing up and making full, controlled swings with your Wii Remote. Waving the controller wildly and randomly equates to wild and random swings within the game, making you an easy target for every enemy. Next, make sure that you are using your shield. A well-timed shield bash against an otherwise unassailable foe will give you an excellent opportunity to get in some well-placed hits. Unfortunately, I need to work on this technique more, but when I can get my timing to work, battles go a lot more smoothly and Link takes far less damage. Also, don't forget to side jump and back flip out of the way of an enemy attack. My greatest (and, really, only) criticism of the game is that the Sparring Hall focuses solely on training the player in the motion controls and does not provide you with information regarding these other moves. In addition, as I mentioned, use full swings. Shaking the Wii Remote horizontally or vertically will not produce your intended result, however swinging the Wii Remote in a broad, quick gesture will. Remember, Nintendo has stated that they wanted to put Link's sword into the hands of the players; imagine that your Wii Remote is a sword and swing it accordingly. Also, make sure that you are not standing too close or too far from your TV, as this will also negatively influence the controls.Another common complaint that I have heard involves constantly having to re-center the Wii Remote whenever using an item or ability that relies on the on-screen cursor. Again, I was initially in total agreement with this complaint because I had to do the same exact thing. It seemed that every time I wanted to look around using the C button, I would have to re-center the cursor to stop it from swinging in circles. Then, quite by accident, I happened to be pointing my Wii Remote at the TV screen before tapping the C button. I didn't need to re-center the cursor. I continued this practice with the items I had collected and found that, so long as I was pointing the controller at the TV screen before activating the ability or item, the cursor typically did not need to be re-centered. Apparently, whatever direction you are currently pointing the Wii Remote becomes the center point when these cursor items and abilities are activated. Therefore, if you are pointing your controller at the floor, then that becomes the center point and all other controller movement is based off that fixed point. By pointing the Wii Remote at the TV screen, you are establishing a correct center point from the very beginning. You will still need to re-center your controller occasionally, but it should be must less frequently. For those players who are having trouble with the motion controls used to fly your Loftwing, the same general principle applies; point your Wii Remote at your TV screen, then rotate your wrist left and right to bank.In conclusion, I am perfectly satisfied with this game. Younger gamers may consider the game a bit easy once they get the hang of the controls, since it does appear that Nintendo has scaled the difficulty a bit to compensate for the new style of game play. However, once the game has been completed, the player is given the option of playing through again on a harder difficulty setting. In addition, younger (or more active) gamers should be given extra room to play and should wear the wrist strap to help prevent accidents. This game encourages and rewards players who use the full extent of their arms, so it is important to attend to the safety guidelines provided by Nintendo. If you give the game a chance and are willing to try something new, you may find this style of game play more satisfying than simple button mashing. I certainly do.
R**T
i got it 1 week ago sorry its in the package havent played it yet!
the game was a good price link games are usually 80 bucks there are some good people out there that just want to play the game i'm one of them!?
C**N
Excelente servicio
Llegó en perfecto estado y llegó tres días antes de la fecha programada. Ahora solo me falta el Wii Remote Plus para jugarlo ¬¬
H**8
Photos non contractuelles
temps de livraison dépasser : 15 jours pour avoir le produitMais le pire et je trouve qu'il y a une forme de tromperie pour le clientc'est la photo générique non CONTRACTUELLE qui montre la versioncollector du jeux pour les 25 ans alors qu'il s'agit d'une version LAMBDA.En claire tu n’achètes pas se que tu vois, la photo et la pour te trompernon pas pour informer ...
K**N
A different kind of Zelda
Whenever Nintendo release a new entry in the Legend of Zelda series, anticipation levels amongst fans rise to white hot levels. Conventions, traditions and often rose tinted memories results in a new entry delighting many and equally disappointing others and Skyward Sword is no different, in fact it could well be the most divisive home console Zelda ever. But forgetting about traditions and expectations for now, how good is it as a standalone modern video game? In my opinion it's marvelous, but the reasons why I think so are also the reasons why it may well rankle with others.As a Zelda game, Skyward Sword tells a well-worn yarn. A fantasy tale about a youth who becomes a hero through saving the land of Hyrule by rescuing a princess and defeating a great evil. It's essentially an arcade adventure with core gameplay rooted in puzzle solving, combat and exploration. This time we are introduced to a brand new control method that hasn't been implemented in such a game previously thanks to Wii motion plus. Motion controls are integral to this game, defining how you engage in sword combat, use additional items, traverse distances and manage your characters' inventory. If you've struggled physically with motion controls in the past despite your best efforts (particularly when some precision is necessary) then your experience will be hampered. If you stubbornly oppose motion controls but not through any difficulty in using them, you'll get to enjoy a fantastic game if you push your prejudices to the side and let yourself loose. I found the controls to be accurate, natural and ultimately rewarding, some high points being how quickly items can be selected by gesturing the Wiimote in one of eight compass directions, and with a key gadget that is used to interact with distant objects. The swordplay feels natural and although easier enemies can be defeated by `waggling' I found myself swiping accurately anyway as it was more rewarding. Harder enemies and bosses require precise motion swordplay, the thrill of taking down a major beastie with a few well timed swipes and jabs a real stand out in my personal gaming experiences of the past few years. As with many top Nintendo games, simply getting to grips with the controls and playing around with them is great fun in itself and Skyward Sword is no exception.The main quest is around 50 hours long, packed with varied challenges and flows beautifully. In fact I cannot think of such a lengthy game in the last few years that managed to hold my attention so effortlessly and largely avoided repetitious challenges as much as Skyward Sword. Where this entry to the Zelda series breaks from the earlier tradition is in its' compactness and density of gameplay. The main quest is literally brimming with challenge after challenge and as such possesses a sense of `Arcadeiness' and urgency that no Zelda previously has mustered. The trade-off here is that in order to maintain this pace and to prevent the player from becoming sidetracked there is a reduced emphasis on open exploration and side quests, the latter being a hallmark of the Zelda series up until now. I believe this factor above all others (yes even the motion controls) to be the most controversial change to the Zelda template made in Skyward Sword. Personally I felt the trade-off was worth it, enabling the designers to focus on a feast of action and puzzle challenges that never stop coming while giving Skyward Sword an identity of its own amongst the Zelda canon.Skyward Sword is a meticulously crafted game and features stunning visuals despite the Wii's lack of horsepower. The graphical style is inspired by impressionist art with the wonderfully warm aesthetic giving a magical aura to the worlds. Distant scenery fades into a blur which further extends the dreamlike mood. Animation is suitably top-notch and any graphical glitches that are oh so common in contemporary games are barely noticeable here. The audio is also outstanding with a fully orchestrated score and some stand out melodies that made my heart stir. It's fairly rare in my experience for a mainstream, big budget game to exude a sense of beauty but Skyward Sword is certainly one of them.On its own merits, Skyward Sword is a fantastic action adventure game which feels like no other in recent years due to its control scheme and rampant, unrelenting imagination in its challenges and variety. There are high points, there are some lower points. The game has been criticized for padding and re-using previously visited areas too frequently. I never got that sensation when playing Skyward Sword . Whenever an area is re-visited you are faced with a new challenge, puzzle and a new thread of the story is unwound. The dungeon designs are exceptional, the bosses magnificent and every nook and cranny of the game world has purpose. Unlike earlier Zelda games, there is very little empty or underused space due to the structural changes and multi-dimensional challenge of the playpens that make up the game world. This flies firmly against the wind of many modern game conventions where the size and scale of the world is prioritised over the density of gameplay and varied challenges held within. For this reason alone I think Skyward Sword deserves significant praise.The only area where I feel the game deserves criticism is with its sometimes over-zealous guidance. The player could be left to work things out for themselves a little more rather than always being pointed in the right direction. This would have lent a marginally greater explorative element to the game that would have been welcome, particularly for number of long term fans. Did the Wii's large casual user base lead Nintendo to lend a helping hand too many? It seems plausible. This design decision does however make more sense in context of the reduced emphasis on wandering and side quests and frankly never came close to spoiling the experience personally.Being a Zelda game, Skyward Sword is invariably compared to all others in the series and could feasibly sit anywhere on the scale of a Zelda fan due to its meddling with some much loved series conventions and new motion controls. However, to judge it purely on its own merits as a standalone modern video game experience, The Legend of Zelda Skyward Sword ranks as one of my favorites of the last 5 years.
M**S
Enjoyable Game!
The controls take a bit to get used to, but I feel this is a strong entry in the world of Zelda. I love the music and Skyloft. So great seeing a particular merchant :D Double Claw Shot and the Digging Mitts are awesome!!!
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