Outward (XB1) - Xbox One
S**.
Pillage the village
I really like the start for this game the combat and the music is really good! My only dislike is the texts are a little small... and im using a 50 inch 4k tv i hope they can make a option to adjust text size in the future. Its a great game if you like old schoolish rpgs :)
J**W
Waste of money. Overpriced for what you get.
Bummer of a game. Hours spent in the wilderness where there is little to no food or water, only to be killed by monsters or other enemies who completely overwhelm and overpower and kill you. Then, after hours of play you find yourself back in the town you started from with some of your money and inventory missing. Oh yes, and you're also hungry, thirsty and sick and if you have any money to speak of, vendors have very little of what you need (food and water).So that's how my first 6 hours went. Sick, hungry, thirsty, broke, bleeding and tired. Not entertaining at all. On a positive note, load times are incredibly long giving you extra time to take bathroom breaks, eat a snack or take a short nap.
M**M
Could Not Get Into It
I'm 42, so I've been playing RPGs of all stripes for a good, long time. I've played everything from pen-n-paper D&D to the latest and greatest RPGs on current gen hardware. I'm also not adverse to the charms of lower budget titles, as some of my favorite games have been much-maligned B-list entries like Summoner, Sacred 2, Too Human, and Vikings: Wolves of Midgard. But despite all this, I just could not get into this game. The early screenshots gave me some really intriguing Morrowind vibes, and I was eager to dive in and lose myself in what I thought would be an atmospheric entry in the genre. But everything just felt so unpolished - even to someone like me who loves B-list games & movies. And the world, while interesting at times, just felt too hollow and unexplored. Most buildings in towns are mere placeholders, with fake doors leading nowhere. NPCs stand in the same spots (or thereabouts) 24-hours per day. Combat feels uninteresting and overly rough, with hits feeling imprecise and survival seemingly based on random chance. And ultimately, at the end of the day, I just couldn't have fun playing this game. I admire the grit and determination of the developers, and I applaud them for getting an independent title like this finished, published, and in the hands of gamers. But sadly, I just could not enjoy the fruit of their labors. I will, however, be interested to see what they turn out next, as I do think they possess great potential.
S**R
Classic RPG for a modern console
Outward is a RPG that seems like a cross between Dark Souls and Zelda. The protagonist is a low class citizen born into a family debt. Your first mission is to pay this debt. You are not a super hero and you are not a born again legendary soldier or anything. Just a regular guy who's friends either leave the village or get kick out, so you yourself decide to explore the world and see what it has to offer. And it's a lot! You can find all kinds of armor and weapons and even get an opportunity to take part in a ritual giving you mana and the ability to weild Magic. Reminds me of the SNES era!!
E**D
Couch Console RPG Goodness
A great game meant for players who don't want to be stuck on rails. You are free to roam, sell your unique gear, freeze to death, sleep for days, get lost, poison yourself... which means survival, preparation, awareness, and playing with a friend makes it extremely rewarding to conquer and recover.On my second playthrough with my wife... lots of different quests in multiple story lines.Graphics are lower quality than big studio games (just watch some youtube/twitch/mixer gameplay for samples), but the locations and lighting affects are quite pretty.
K**H
Worth every penny.
Disabled hard core gamer. This game is hard and fun. Full of adventure. Couch coop and online. Give these developers your money. They deserve it compared to everybody else. You wont be dissappointed.
K**R
Good but buggy
My husband and I have been playing this game and we really have been enjoying it, though there are definitely some bugs still in it. The recent update has seemed to help, but I play as player 2 and had to delete my character and start a new one because my character was floating in the air and there seemed to be nothing we could do to fix it. My husband has also commented that the graphics are less than he was expecting from a new game. I think with some attention to these issues it would be a great game. That said I'm still giving it 4 stars because like I said we have enjoyed it, and there really arent that many good couch co-op games out there.
F**
crackerjack box
i live semi remotely, so i'm forever searching for games that don't require internet connectivity... i guess that's asking for it. this is some majorly low budget whackness thoyugh
E**D
An old school RPG experience with more modern mechanics and combat.
I have not finished Outward at the time of writing this review. I am roughly thirty hours in and have only just begun the main story thread (of which there are three to choose). Time progresses in the game and it actually does have an effect on the quests, which harkens back to old games like Morrowind and Daggerfall where you could fail the main quest if you spent too much time wandering around.It isn't the prettiest game by any means, but it doesn't look as bad as I expected it to when I heard it was an indie project. Terrain in the expansive world is probably the least pleasing thing to look at, but considering the map for each of the four regions is quite big that doesn't bother me too much. I would be annoyed with constant loading screens while running from one end of the map to the next.Gameplay is where the game really gets interesting. I am currently playing my character as a sort of sneaky backstabbing rogue, but when I get into open combat with enemies I resort to dodge-rolling like I'm playing Dark Souls while I stab and trip and applying damage over time effects. If you prefer to be less mobile while fighting you can pick up a big shield and be the classic tanky warrior archetype. Ranged combat with bows or one of the flintlock pistols you can find are significantly clunkier than the melee is. It really requires you to use the lock-on function if you want to hit things that are trying to kill you.The magic system is something I have not touched myself but it's big enough to warrant it's own paragraph. So, when you first start the game you do not have the ability to cast spells. You have no magical ability at all. Instead, if you wish to unlock the power to cast spells yourself you must first make a pilgrimage to Conflux Mountain and tap into the ley-line you may find inside. From what the cover for the game tells me, you will then be able to use rituals to cast spells. However for those wanting something different.. there are rumours of other types of magic to be found in the world, if you can find them..Oh yeah, I forgot to mention the game can be played entirely in co-op with another player, whether online or on couch via split-screen and two controllers. How cool is that? Not since Fable 2 and 3 have I seen an RPG have full co-op(outside of the incredible Divinity: Original Sin series, but that's a top-down game and totally different!).At the end of the day, Outward is a little clunky and probably could have used another few months for patches and tweaks, but it is a complete game with no DLC or micro-transactions upon launch, which is sadly pretty rare these days. I have gotten a lot of fun out of the game solo and it has been worth the money I spent.If you can get it on sale I say you should absolutely pick it up, especially if you have a buddy that might want to tag along on your adventures in Aurai.
S**T
Awesome game
If you like older style rpg's you will love this. Some dark souls style harder combat with some skyrim style crafting but more focused on food/potions. Every decision you make is critical and very possible to make any kind of character you like.
Trustpilot
2 weeks ago
2 weeks ago