---
product_id: 7837447
title: "Practical Game Development with Unity and Blender 1st Edition"
brand: "alan thorn"
price: "€ 26.34"
currency: EUR
in_stock: true
reviews_count: 10
url: https://www.desertcart.nl/products/7837447-practical-game-development-with-unity-and-blender-1st-edition
store_origin: NL
region: Netherlands
---

# Practical Game Development with Unity and Blender 1st Edition

**Brand:** alan thorn
**Price:** € 26.34
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Practical Game Development with Unity and Blender 1st Edition by alan thorn
- **How much does it cost?** € 26.34 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nl](https://www.desertcart.nl/products/7837447-practical-game-development-with-unity-and-blender-1st-edition)

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- alan thorn enthusiasts

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## Description

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## Images

![Practical Game Development with Unity and Blender 1st Edition - Image 1](https://m.media-amazon.com/images/I/81EAcoBextL.jpg)

## Customer Reviews

### ⭐⭐⭐ 







  
  
    I was pretty disappointed, to be honest
  

*by E***E on Reviewed in the United States 🇺🇸 on June 20, 2015*

A few months ago, I picked up Blender for the first time having not done 3D modeling before. I have an engineering background, not an art background. I focused exclusively on making my own art for games with Unity (bridging 4.3 and 5). I mucked about a bunch in blender and watched youtube tutorials to learn what I know.This book didn't really teach me anything new, and there's a lot of stuff I knew that it didn't go over. I was pretty disappointed, to be honest. I was hoping a more formal deep dive was going to really round out my knowledge. Also, a lot of the book is devoted to basic engineering concepts, which given my background wasn't very useful.There are some things that definitely irked me about the book. Blender's efficiency is, in my opinion, driven heavily by use of keyboard shortcuts. The author does not provide details about keyboard shortcuts in hardly any of his examples, and when he does, only provides them in the Maya input variant of Blender. This is doubly irksome, not everyone uses Blender that way. I feel like a book should be a bit more comprehensive than an online tutorial, and the author should take the extra effort to include all available keyboard shortcuts for the operations used, and include the default keyboard shortcuts.I would possibly recommend this book to a novice of both Blender and Unity, but I feel that it doesn't provide much value to anyone who isn't a complete novice. Even then, it's a fairly fluffy surface skim of concepts and will require a whole lot more legwork on the reader's behalf to get up to speed.

### ⭐⭐⭐⭐ 







  
  
    Assumes you already have a good base knowledge of both Blender and Unity
  

*by K***W on Reviewed in the United States 🇺🇸 on May 15, 2016*

Concentrated on the workflow from Blender to Unity, specifically creating indoor modular environments including pre-baked textures and lights and creating and blending character animations. One chapter briefly covers outdoor environments. Assumes you already have a good base knowledge of both Blender and Unity. Does not cover water, character props like weapons and armor, clothes, hair, or stitching scenes together. All code is written in C# and assumes a good knowledge of such.

### ⭐⭐⭐⭐⭐ 







  
  
    Great Book!
  

*by E***N on Reviewed in the United States 🇺🇸 on April 4, 2015*

I purchased this book because I work with Blender and Unity together.When I saw this book it made sense to buy it.This book was more than just helpful.The author touched almost every obstacle I have ever encounteredworking with Unity and Blender.He is easy to understand and I received a better understanding on many topics I washaving issues with. He also introduced new useful techniques.This book is a must have for anyone developing games with Unity and Blender.

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*Product available on Desertcart Netherlands*
*Store origin: NL*
*Last updated: 2026-05-22*