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An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity—now in a 50th Anniversary Edition with bonus content. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official Dungeons & Dragons illustrated history provides an unprecedented look at the visual evolution of the brand and its continued influence on the worlds of pop culture and fantasy. You’ll find more than seven hundred pieces of artwork within from • each edition of the core role-playing books, supplements, and adventures • the Forgotten Realms and Dragonlance novels • decades of Dragon and Dungeon magazines • classic advertisements and merchandise • plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with Dungeons & Dragons The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. The 50th Anniversary Edition also includes six fold-out sections featuring essential artwork from the most iconic—and deadliest—dungeons in D&D history. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game’s millions of fans around the world. Review: Beautiful Exploration of the History of D&D Through Its Artwork - The game of Dungeons & Dragons has a long and storied history, one with as many twists and turns and as much drama as any decent campaign a Dungeon Master might dream up. Starting off as a few pamphlets of arcane rules made by wargamers for wargamers, the game leveled up through the years until it became the monolith it is today. At this point, even your grandmother knows what D&D is, although she probably still thinks it’s Satan’s game. (Oh, 1980s Satanic Panic, I do so dearly miss you!) D&D’s success was far from a given. The fact that it has survived (and thrived) for well over forty years is a miracle in itself. The game’s popularity has waxed and waned over the years, but somehow it always comes back. Its history is the stuff of legend, and a big part of that history is the evolution of its artwork. Each edition of D&D has its own look and feel, and every D&D book since the beginning has its share of iconic art. And now, at long last, we have a collection of this art, along with the chronicle of its evolution, in one hefty, beautiful tome. Dungeons & Dragons Art & Arcana: A Visual History is an oversized book, solid and well put together, weighing in at just over five pounds. It’s printed on heavy, glossy paper that showcases the artwork in fine detail. The table of contents reveals nine chapters, each cleverly named after a D&D spell and focusing on the different editions of the game and significant events in the game’s history. Flipping past the TOC, we find a vintage advertisement opposite a forward by True Blood and Magic Mike actor Joe Manganiello, a D&D aficionado and YouTuber. Then, after another introduction, we finally get into the meat of the book. Although the focus of the book is art, we get a little insight into the genesis of D&D. It started with a game called Chainmail, created by Gary Gygax, a gamer whose enthusiasm for wargames in general and the medieval period in particular moved him to create his own games. When he added a fantasy supplement to Chainmail (so that one’s medieval foot soldiers, knights, and lancers could be backed up by wizards, elves, and dragons), fellow wargamer David Arneson adapted those rules for his Blackmoore campaign. Blackmoore, in addition to staging massive battles, took individual heroes into the dungeons below the titular castle, where they could battle monsters and find treasure to fund their ongoing wars. It was an ingenious departure from the standard wargame, and it set Gygax’s imagination on fire. The two men worked together on a new set of rules, which soon became the original version of Dungeons & Dragons. As we move through chapter one, we are treated to some primitive, but charming, early D&D artwork. TSR, the company Gygax formed to publish D&D, didn’t have money to pay artists, so they relied on any friends or family who displayed a modicum of artistic talent. These artists often copied earlier works, even comic book panels. From there, we move on to the next chapter, which features art from “Advanced Dungeons & Dragons” first edition. The game had become more sophisticated, and TSR made the unprecedented step of releasing high-quality, hardcover game manuals. The art was still primitive, but it was definitely a step up from the amateur sketches on display in the original pamphlets. In addition to a chronological journey through the various editions of D&D, we are invited to bear witness to the evolution of various monsters and characters through recurring features such as “Evilution” and “Many Faces of…,” These two-page spreads contain different versions of creatures spanning each edition. It’s fascinating to see how the characters changed through the years as the art become more and more sophisticated. Another feature throughout the book, “Deadliest Dungeons” highlights some of the classic Dungeons TSR (and later Wizards of the Coast) published over the years. For those that owned or played through iconic adventures like “Tomb of Horrors” or “Keep on the Borderlands,” the nostalgia is palpable. For more than four hundred pages, we are walked through every edition of D&D, from the five numbered editions, to the various boxed “Basic” and “Expert” sets that catered to a younger, less sophisticated audience. The artwork tells the story of changing direction of the game: the characters shift from the scruffy mercenaries and treasure hunters of first edition, to the more heroic warriors and wizards of second and third, to the over-the-top action superheroes of fourth, and finally back to the more down-to-earth adventure-seekers of fifth edition. We are treated to advertising, spin-offs and licensed products, dice and miniatures, maps, video game screenshots, beautiful scenery from classic D&D settings, and more. It’s truly a feast for the eyes and a lightning bolt to the imagination. I enjoyed this book from cover to cover. I’ve taken it in page by page, reading all the text and gazing lovingly at the artwork. It brings me back to my youth, and my geeky days playing first and second edition D&D in my friends’ parents (and sometimes grandparents’) basements. And now I’m playing fifth edition with some of the same friends, groups of new friends, and even (sometimes) my college-age daughter and my young nieces. D&D is here to stay, and it’s inspiring the imagination and creativity of a new generation, just as it did for mine. And truly, what could be better than that? Review: Great book!! Packaging not so much! - Lets try this again, apparently my first attempt, although 100% clean was not acceptable, so I'll revise a bit.... I'm giving this 5 stars because the book is absolutely worth it and poor shipping (see below) should not effect the review of the actual book. Flipping through the books pages brings back so many memories and it was really nice seeing clean images of classic art. I've mostly only skimmed though cover to cover focusing on the art, but I definitely did stop to read some of the entries as well. Next I'll go through reading everything... except maybe the 4e abomination section lol. Bottom line, if you are a long time player or even a short timer who likes current and prior edition art, along with some info about it, then this is a book for you! Now about the issues... I just received my second book. First one arrive two days ago and I was excited to look it over that evening. That is until I opened the shipping box and found it sitting face down on the bare cardboard with 4 bubble packs, two of which were completely flat, protecting it. The book, assuming that it was like new when packaged was allowed to slide around inside the box. As a result both covers were scratched up and all the corners were smashed in. To be honest, it looked more like someone kicked it around on the floor before chucking it into the box. I called desertcart the next morning and the seemingly annoyed service rep (passing judgement on the product line perhaps?) excepted my return request and issued a replacement shipped next day. Big plus, and I was once again excited to get a great new book full of D&D art! The replacement arrived today, and upon opening I found that it was packaged the same way, except this time all four bubble packs had air in them. But since it was still shipped in a (slightly) oversized box without proper padding taking up the space, it was allowed to slide around on the cardboard. I have bought books elsewhere and the packaging far better than this. Over all the second one is in better shape but the face of the cover is scratched up more than should reasonably be expectable for a new book. There is also a crease across the entire binding passing through the U and N and a gouge on the front cover below "Newman." Simply placing the book in a plastic bag or wrapping it in a soft foam will prevent the scratching. Not to mentioned that this is a very heavy book, 4 little plastic air bubbles do not take up the dead space in the box, nor are they sufficient to make it through shipping companies with something this heavy constantly pounding against them. I've always had great experiences with desertcart so I wrote the first one off as a fluke, but twice, in a row, on the same product?? Lessons learned I guess, this book is worth the asking price IMO, next time I decide to buy a book full of pretty pictures, that also has a really nice cover, I'll do so in a walk in, where I can physically see it before handing over my money.



| Best Sellers Rank | #33,172 in Books ( See Top 100 in Books ) #26 in Science Fiction & Fantasy Art (Books) #29 in Video Game Art (Books) #31 in Dungeons & Dragons Game |
| Customer Reviews | 4.8 out of 5 stars 3,142 Reviews |
J**L
Beautiful Exploration of the History of D&D Through Its Artwork
The game of Dungeons & Dragons has a long and storied history, one with as many twists and turns and as much drama as any decent campaign a Dungeon Master might dream up. Starting off as a few pamphlets of arcane rules made by wargamers for wargamers, the game leveled up through the years until it became the monolith it is today. At this point, even your grandmother knows what D&D is, although she probably still thinks it’s Satan’s game. (Oh, 1980s Satanic Panic, I do so dearly miss you!) D&D’s success was far from a given. The fact that it has survived (and thrived) for well over forty years is a miracle in itself. The game’s popularity has waxed and waned over the years, but somehow it always comes back. Its history is the stuff of legend, and a big part of that history is the evolution of its artwork. Each edition of D&D has its own look and feel, and every D&D book since the beginning has its share of iconic art. And now, at long last, we have a collection of this art, along with the chronicle of its evolution, in one hefty, beautiful tome. Dungeons & Dragons Art & Arcana: A Visual History is an oversized book, solid and well put together, weighing in at just over five pounds. It’s printed on heavy, glossy paper that showcases the artwork in fine detail. The table of contents reveals nine chapters, each cleverly named after a D&D spell and focusing on the different editions of the game and significant events in the game’s history. Flipping past the TOC, we find a vintage advertisement opposite a forward by True Blood and Magic Mike actor Joe Manganiello, a D&D aficionado and YouTuber. Then, after another introduction, we finally get into the meat of the book. Although the focus of the book is art, we get a little insight into the genesis of D&D. It started with a game called Chainmail, created by Gary Gygax, a gamer whose enthusiasm for wargames in general and the medieval period in particular moved him to create his own games. When he added a fantasy supplement to Chainmail (so that one’s medieval foot soldiers, knights, and lancers could be backed up by wizards, elves, and dragons), fellow wargamer David Arneson adapted those rules for his Blackmoore campaign. Blackmoore, in addition to staging massive battles, took individual heroes into the dungeons below the titular castle, where they could battle monsters and find treasure to fund their ongoing wars. It was an ingenious departure from the standard wargame, and it set Gygax’s imagination on fire. The two men worked together on a new set of rules, which soon became the original version of Dungeons & Dragons. As we move through chapter one, we are treated to some primitive, but charming, early D&D artwork. TSR, the company Gygax formed to publish D&D, didn’t have money to pay artists, so they relied on any friends or family who displayed a modicum of artistic talent. These artists often copied earlier works, even comic book panels. From there, we move on to the next chapter, which features art from “Advanced Dungeons & Dragons” first edition. The game had become more sophisticated, and TSR made the unprecedented step of releasing high-quality, hardcover game manuals. The art was still primitive, but it was definitely a step up from the amateur sketches on display in the original pamphlets. In addition to a chronological journey through the various editions of D&D, we are invited to bear witness to the evolution of various monsters and characters through recurring features such as “Evilution” and “Many Faces of…,” These two-page spreads contain different versions of creatures spanning each edition. It’s fascinating to see how the characters changed through the years as the art become more and more sophisticated. Another feature throughout the book, “Deadliest Dungeons” highlights some of the classic Dungeons TSR (and later Wizards of the Coast) published over the years. For those that owned or played through iconic adventures like “Tomb of Horrors” or “Keep on the Borderlands,” the nostalgia is palpable. For more than four hundred pages, we are walked through every edition of D&D, from the five numbered editions, to the various boxed “Basic” and “Expert” sets that catered to a younger, less sophisticated audience. The artwork tells the story of changing direction of the game: the characters shift from the scruffy mercenaries and treasure hunters of first edition, to the more heroic warriors and wizards of second and third, to the over-the-top action superheroes of fourth, and finally back to the more down-to-earth adventure-seekers of fifth edition. We are treated to advertising, spin-offs and licensed products, dice and miniatures, maps, video game screenshots, beautiful scenery from classic D&D settings, and more. It’s truly a feast for the eyes and a lightning bolt to the imagination. I enjoyed this book from cover to cover. I’ve taken it in page by page, reading all the text and gazing lovingly at the artwork. It brings me back to my youth, and my geeky days playing first and second edition D&D in my friends’ parents (and sometimes grandparents’) basements. And now I’m playing fifth edition with some of the same friends, groups of new friends, and even (sometimes) my college-age daughter and my young nieces. D&D is here to stay, and it’s inspiring the imagination and creativity of a new generation, just as it did for mine. And truly, what could be better than that?
S**.
Great book!! Packaging not so much!
Lets try this again, apparently my first attempt, although 100% clean was not acceptable, so I'll revise a bit.... I'm giving this 5 stars because the book is absolutely worth it and poor shipping (see below) should not effect the review of the actual book. Flipping through the books pages brings back so many memories and it was really nice seeing clean images of classic art. I've mostly only skimmed though cover to cover focusing on the art, but I definitely did stop to read some of the entries as well. Next I'll go through reading everything... except maybe the 4e abomination section lol. Bottom line, if you are a long time player or even a short timer who likes current and prior edition art, along with some info about it, then this is a book for you! Now about the issues... I just received my second book. First one arrive two days ago and I was excited to look it over that evening. That is until I opened the shipping box and found it sitting face down on the bare cardboard with 4 bubble packs, two of which were completely flat, protecting it. The book, assuming that it was like new when packaged was allowed to slide around inside the box. As a result both covers were scratched up and all the corners were smashed in. To be honest, it looked more like someone kicked it around on the floor before chucking it into the box. I called Amazon the next morning and the seemingly annoyed service rep (passing judgement on the product line perhaps?) excepted my return request and issued a replacement shipped next day. Big plus, and I was once again excited to get a great new book full of D&D art! The replacement arrived today, and upon opening I found that it was packaged the same way, except this time all four bubble packs had air in them. But since it was still shipped in a (slightly) oversized box without proper padding taking up the space, it was allowed to slide around on the cardboard. I have bought books elsewhere and the packaging far better than this. Over all the second one is in better shape but the face of the cover is scratched up more than should reasonably be expectable for a new book. There is also a crease across the entire binding passing through the U and N and a gouge on the front cover below "Newman." Simply placing the book in a plastic bag or wrapping it in a soft foam will prevent the scratching. Not to mentioned that this is a very heavy book, 4 little plastic air bubbles do not take up the dead space in the box, nor are they sufficient to make it through shipping companies with something this heavy constantly pounding against them. I've always had great experiences with Amazon so I wrote the first one off as a fluke, but twice, in a row, on the same product?? Lessons learned I guess, this book is worth the asking price IMO, next time I decide to buy a book full of pretty pictures, that also has a really nice cover, I'll do so in a walk in, where I can physically see it before handing over my money.
L**N
Fabulous book
This book brought tears to my eyes as I relived my childhood in its pages. I was that Stranger Things 80s kid sitting in my neighbor's basement drinking soda and eating junk food, playing D&D with the other kids in the neighborhood. Afterwards at home I would flip through the books and modules to take in all the art. I got lost in the drawings and the feelings of the hapless adventurers being stuck in webs and the sort. I would practice my own art in my free time, doodling on anything I had in my room using those pages as guidance. My graph paper dungeon maps became adorned with all sorts of creatures. Soon we all got introduced to the miniatures and we'd have painting sessions. Again, in my element and loving every minute. Then one day my family moved and where we moved to, D&D wasn't cool and my D&D life ended. This book brought it all back to me. I recommend this title for anyone who lived that life as I did. It is truly a walk down memory lane. It even brought back the strong musty smell of my buddy's basement and I could remember the strange African wood masks they had on the walls, that just added to the D&D aura as we played. This book allowed me to remember things long lost to time. It is that powerful! As the book left the early to mid 80s, beyond my own days of gaming, I still really enjoyed the stories presented and still more art. You get a real insight into the business that was TSR and decisions made. D&D needlepoint? It is here too. Great book. Great art. Good times with good friends.
E**D
Art and Arcana is simply a must have for any D&D fan.
From old to young, you will find a fantastic array of historic facts about the evolution of the game of Dungeons and Dragons. There is so much here, I don’t know where to begin. The authors do not attempt to tell a story with their writing. This book reads like a history book. Which is to say, you can literally turn to any page in the book and start wherever you wish. Additionally, if you are not a fan of the game, do not expect the authors to explain it to you. Nor do the authors delve into the mechanics of how a game is run. This book mainly covers the business practices, product development, social interaction, and growth within the D&D communities. I started playing during the glory days of 1st edition. I had never seen the original products Gygax had constructed in the 70s. That is what is great about this book. It gives you a little history from all editions and side projects. At one point they even throw in some quilting related D&D memorabilia! Talk about a phenomenal job of research! Graphically, this book is far and away a complete homerun. Many key pieces of artwork that has graced the pages of the D&D books throughout the years, can be found here. Additionally, you will find the book is packed full of these illustrations. I would say almost 80% of the book is images. The other 20% is about the history of the game. In fact, I would say at times they went a little too far with the amount of images put in. I could have done without so many of the old advertisements. I would prefer much more to see artwork by someone like Larry Elmore. In conclusion, this book is a great edition to any fan of Dungeons & Dragons. I would also say, that is who this book is specifically targeted for. If you’re not familiar with the game, this book probably will not do much for you. Unless of course you want to know a good historical review of D&D. You certainly do not need to play the game to understand the history.
M**Y
My only regret - mine was not the first review - BUY THIS BOOK - IT WILL DELIVER UNTOLD HAPPINESS
DUNGEONS AND DRAGONS ART AND ARCANA is a fantastic work on all things D&D. I would only be exaggerating a little if I said it changed my life. Having read Michael Witwer's previous work - Empire of Imagination, (I recommend it as well) - I mentioned the book when I met his brother, Sam at a convention. He mentioned something new was coming out. So I cyber-stalked Amazon until the news of this book became public and immediately pre-ordered it (so I may be a little biased in the review that follows). About Value - This great book is a steal at its current price (+/-) $30.00. I'd have paid 2-3 times as much. The book is not cheaply made and the colors all pop. Get it now before it sells out and the secondary market drives the price up. About Content - There is so much eye candy and so much history to read over that I still have not got to the end even after three days. To be honest, I have had a hard time concentrating on the text since each picture, diagram, and map forces my gaze. The authors went to great lengths (dare I say above and beyond) to put out the most comprehensive collection of images on the world’s best RPG. The original art alone makes this a must have for any OG gamer. But even the newest recruit will find plenty here to learn about where the game came from. About Organization - The layout is such a way that it feels like Lolth softly lured you in and you spend hours inspecting image after image of past advertising layouts, campaign maps, and cover art of Dragon magazine. Then with the turn of the page and BAM! There is a spread with the 40 plus year evolution of the Boholder - all in full color. If it was about D&D and existed somewhere out there – Misters Witwer, Newman, Peterson, (and the other Witwer too) ensured the best version was forever encapsulated in this great tome. Buy this book and then buy one for your old high school D&D buddy who you lost touch with over the years. Pull out those D20s, dust off that 13th level Paladin and get the ol’ gang back together. This book will inspire and will be responsible for reconnecting and renewing thousands of adventures.
A**R
I give it 5 stars because it won't let me give 6
I recently purchased the "Dungeons & Dragons Art and Arcana A Visual History" and am completely in awe of the breadth and scope of this tome. Quite easily the definitive text on the topic, this novel has painstakingly paid attention to every detail mapping the course of the D&D comet through its forty-plus years in existence. As a forty-something who grew up with and around D&D, I found this book was wonderful in identifying the arc of D&D from inception, acclaim, controversy, criticism, and focus towards the future. Ever wonder at how many versions of D&D exist and what each version attempted to address? Did you know Pathfinder was a Paizo creation which capitalized on the Open Gaming License agreement and wasn't a part of the TSR/Wizards of the Coast family? Curious how D&D survived (and succeeded) when table-top games were challenged by the digital age? Interested in the evolution through artwork of some iconic monsters such as the Beholder, Orc, Roper, or dragons? Wonder how D&D was changed or forced to evolve when misguided groups in the 80's fell upon the idea that D&D was a "gateway to Satan" or drugs? All of these and so many more topics were researched by the authors and provided in an informative and visual format which will allow me to more than hold my own in conversations about the game or counter mis-remembered comments by critics who begin their conversation with "well, back in the day..." Thanks to the authors Michael Wittwer, Kyle Newman, Jon Peterson, and Sam Witwer for the countless hours spent researching the material which comprises this book. Thanks for touching that dormant spark of "Geekiness" which I needed rekindled. In short--thanks for the re-remembered memories.
D**S
History of TSR and D & D with lots of art
This is a massive book with lots of art. But it is not the D and D art book i was hoping for. None of my favourite pieces from 1st edition are in here. That's because it is a history of the TSR company, and specifically the D and D franchise, and not a book dedicated solely to art. As a history of the company it's pretty good. Especially the first chapter which explains the origins of TSR and is a detailed account. From there the details become a bit more sparse, mostly involving product releases, how well they sold, staff changes and the companies financial highs and woes. The history book covers not only the rulebooks but also highlights some of the notable video games released, merchandise, film and television endeavors accompanied with art and photographs of some of these.. As far as the art goes, there is a lot of it. ALL the cover art is here. And a few novel covers, promotional pieces, calender art and a smattering of art from inside the books as well. Every edition is covered. But if you're looking for a book with loads of illustrations from inside the books you will be disappointed. No Lord Soth, no drow from fiend folio, none of the great black and white illustrations from either survival guides, etc. etc. That being said, i did enjoy reading it, and there is a ton of art here. I just would have preferred no words and all art. If you're looking for a fairly comprehensive history of the franchise and TSR with a boatload of colour art to go along with it, i'd say this book is for you. If you are looking for a book solely dedicated to art and are looking for specific pieces that are inside the many books, i'd say skip it.
B**H
A review of both the hardcover and Kindle editions
I think I underestimated how good this book was going to be. In addition to being a major nostalgia bomb, filled with gorgeous reprints of classic D&D art, it's also a comprehensive, and clear-eyed story of the game, including the interpersonal strife, mismanagement and other issues that almost killed the game repeatedly. I ended up buying both the hardcover and later the Kindle editions of the book. While the hardcover is gorgeous -- and far bigger than you expect it to be before you see this behemoth in person -- much of the printing, especially on pages with full-page art is tiny. I've been playing the game since 1979 -- making me a key part of the target audience for this book -- but that means reading those pages is challenging at best. So, I got the Kindle version. And the complaints there are accurate: The layouts aren't at all comparable to the hardcover version, art is often smaller and captions aren't 100 percent in the right spot to explain what you're looking at. And the book doesn't have a working table of contents or page numbers on Kindle, making it even harder to navigate. Still, it's legible, and it makes an excellent companion piece to the hardcover. I'm using the Kindle version to read the history and the hardcover as a super-deluxe coffee table art to look at the images.
L**A
Beautiful informative book full of illustrations
Beautiful and interesting book! Full of colour illustrations throughout and lots of interesting notes and details. I’ve spent hours flicking through this book and will spend many more hours still. Lovely hardback version, was on a deal when I purchased.
M**0
RPG must-have book
A must for whoever loves rpg and expecially D&D.
O**N
Temel
Fantezi ve karanlık fantezi türünde çok önemli bir yeri olan D&D'un tarihini, sanat çalışmaları ile destekleyerek anlatan harika bir kitap. Baskı ve cilt kalitesi de aynı şekilde mükemmel.
E**O
Um pedaço da história do RPG
Uma obra definitiva e luxuosa que celebra cinco décadas de D&D. Esta edição especial é um tesouro de arte, histórias e nostalgia, perfeitamente encapsulando a evolução e o impacto cultural do jogo. Imprescindível para fãs e colecionadores.
U**N
Obligatorio para cualquier jugador o fanático de D&D
Este libro cubre el origen y la evolución del juego de rol desde una perspectiva gráfica, sobre todo mostrando los diseños e ilustraciones desde la primerísima edición hasta las más recientes. Son cientos de imágenes donde todas y cada de ellas van perfectamente hiladas y comentadas al momento y situación del juego en su época. El texto es increíble y eficiente, ligero e informativo. Si quieres conocer la historia de dungeons and dragons desde su origen hasta el día de hoy en paralelo a la construcción de sus monstruos y campañas más representaas, este libro te hará muy muy feliz. Es un librazo, lo recomiendo para cualquier fan de los juegos de rol y cualquier fanático de la ilustración de fantasía. PD.- tiene secciones o insertos donde te muestran los cambis de diseño e imagen que han tenido los monstruos más viejos del juego y son imoresionantes y divertidos.
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