---
product_id: 635895152
title: "- 2024 Player's Handbook (D&D Core Rulebook)"
price: "€ 101.24"
currency: EUR
in_stock: true
reviews_count: 8
url: https://www.desertcart.nl/products/635895152-2024-players-handbook-d-and-d-core-rulebook
store_origin: NL
region: Netherlands
---

# Vibrant, all-new artwork 384 pages of immersive content 12 classes & 48 subclasses for deep customization - 2024 Player's Handbook (D&D Core Rulebook)

**Price:** € 101.24
**Availability:** ✅ In Stock

## Summary

> 🎲 Unlock your epic adventure with the 2024 Player’s Handbook — where every page sparks legendary stories!

## Quick Answers

- **What is this?** - 2024 Player's Handbook (D&D Core Rulebook)
- **How much does it cost?** € 101.24 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nl](https://www.desertcart.nl/products/635895152-2024-players-handbook-d-and-d-core-rulebook)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Visually Stunning:** Every class, species, weapon, and spell brought to life with fresh, vibrant illustrations.
- • **Next-Level Gameplay:** Innovative Weapon Masteries and a new Tools & Crafting system redefine combat and exploration.
- • **User-Friendly Design:** Redesigned layout with alphabetized Rules Glossary for quick, stress-free referencing.
- • **Endless Character Creation:** 12 core classes, 48 subclasses, 10 species, 16 backgrounds & 75 feats to craft your unique hero.
- • **Core 2024 Collection Essential:** Seamlessly integrates with the 2024 Dungeon Master’s Guide and Monster Manual for a complete experience.

## Overview

The 2024 Player’s Handbook is a comprehensive 384-page guide for fifth edition Dungeons & Dragons, redesigned with a decade of community feedback. It offers expanded character options including 12 classes, 48 subclasses, 10 species, and 75 feats, alongside fresh artwork and streamlined rules. Featuring new gameplay mechanics like Weapon Masteries and a Tools & Crafting system, it’s crafted for both newcomers and veterans seeking a richer, more approachable D&D experience. This book is a core part of the 2024 D&D collection, designed to work seamlessly with the updated Dungeon Master’s Guide and Monster Manual.

## Description

Introducing the 2024 Player’s Handbook, the new and improved guide for fifth edition Dungeons & Dragons. We’ve loved hearing from you and built this book to deliver what you want – and more! Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience. Play however you want with optimized rules for character creation and more. Create characters you’ll love from an expanded selection of character options, revised and balanced for maximum fun. A world of new possibilities awaits!

Review: Great quality, artwork and layout. - I actually love the new updated 2024 PHB. I’d suggest getting tabs to help with page positions. The artwork and layout are really great also. A good addition.
Review: Honestly, It's Great - Lengthy read ahead. I'll include a tl;dr at the bottom for those who can't be bothered. 1. Physical Properties of the Book I think that the book is lovely. I found the artwork to be nice, it's a solid and hefty book, and the print makes everything perfectly legible. I am not including damage in this section, not because mine showed up in near mint condition (which it did - there are about five pages with extremely slight wrinkling that I didn't even notice at first), but because a lot of the damage I've seen in the photos in other reviews are due to desertcart's careless handling of items rather than any fault of WotC/Hasbro. 2. Approachable A lot of care went into ensuring that new players can find their way into D&D. The writers crafted the book to be extremely approachable, to explain things clearly and in detail, without it seeming overwhelming. There are great breakdowns included, the examples are great and really easy to follow, and the simplified explanations of what things mean help entry into the game to be less daunting for newbies. This also provides easier clarification for more seasoned players who may have stumbled onto questions in the minutia of the game. 3. Content Everything feels nicely fleshed out. The classes and sub-classes offer a nice variety, even without having tons of new things added here. There are plenty of backgrounds to choose from and having your backgrounds modify your ability scores, provide origin feats, etc. is a nice touch that makes a lot of sense. I wasn't quite as sure about this, honestly, when I first heard about it. But as I've thought on it more and looked at how it's implemented, I feel like it's logical to say, "The scores I rolled are from genetics. This is how my character developed as he grew. The adjustments that I received from my background reflect the specialized training that my character underwent. My rogue's criminal background made him train to be nimble and dexterous (+2 to dex) and he had to learn to be mindful and clever (+1 to int). On that same line of thought, coming with the Alert feat makes sense, since he had to be constantly aware of his surrounding, watching for marks, for guards, rivals, etc." There are also enough races (referred to as species in this series) to get you going. Other reviews are correct in saying that there are no half-races anymore. What they seem to fail to realize is that, as race no longer affects stats in a meaningful way, you can simply say, "My character is a half-elf." You can easily modify the traits you DO get from race. Your half-elf's eyes are not quite as good as a full-blooded elf, so your dark vision is only 30 feet, but you also gain the human's Heroic Inspiration after a long rest (just as a potential example). After all, the book is just a guide, not an absolute. We are encouraged to tweak things to fit our tables. The addition of weapon mastery is a lot of fun, as it allows you to further craft your own play style in the game. There is also great information included to make it easy to figure out costs of services of all sorts to help bring your cities, towns, and settlements to life, as well as enough basic stat blocks for simple critters to get you started populating your world. For people, just roll them up if you have to fight them and create your own basic templates for villagers' stats and the like. Easy peasy. 4. The Rules Glossary Appendix C, the Rules Glossary, starts on page 360. It offers you a handy, alphabetical list of rules, stretching on until page 377. Fantastic. 5. New Edition? I mean, not really. At least, not right now. Sure, there's new stuff. There are changes. There's also information on how to modify older edition stuff to fit these changes. You can absolutely take an adventure module from a previous edition and use this book to tweak things. If the DM's Guide is constructed similarly to the PHB, then there should be no problems at all with making a basically seamless change. That said, there promises to be more changes coming with the DMG. That may make things feel like it's a new edition, depending on the scope of changes that come. We will have to see. 6. Gatekeepers and Whiners Claims that it's being "dumbed down," that it's "no longer D&D," that "ThEy TeRk Er HaLf-RaCeS!" and all the rest are just people gatekeeping, whining, or forgetting that the core rulebooks aren't absolutes. The beauty of D&D is that *you get to use the core rulebooks as guides to change things to fit the needs of your game.* If you're too lazy or too unimaginative to create your own half-races, then play an older edition. Railing on about how it's stupid and broken and not worth the money because you're incapable of dealing with it is asinine. Don't like that it's "dumbed down?" Cool. That doesn't mean it's broken, though. It's written to invite new players of all skill levels. Getting more people into D&D is a *GOOD* thing. "It's no longer D&D!" Well, that's just stupid. You don't get to decide what is or isn't Dungeons & Dragons. If you don't like this edition, don't play it. But just because it doesn't fit your narrow view doesn't mean that it's not D&D. Basically, just remember that the game you play at your table is *yours.* Don't let people who are crying over a game that is notoriously complicated for new players being made more friendly to new players scare you away from buying this book. If you're worried, I suggest you check out a copy at a local gaming store. In fact, if possible, purchase it from there, as well. Support your local game shops. If that's NOT possible and you buy it here, only to find out it's not for you, you can always return it. 7. TL;DR It's pretty, it's a solid entry into the game system, and I personally like the changes. If you are scared by the people's reviews about how it's too dumbed down, how it's no longer D&D, etc., at least read point 6 above, since it directly addresses the gatekeepers and whiners. I personally feel it's worth the investment, especially if you are brand new or planning to bring brand new players into the game. I would not necessarily buy it to put into an existing campaign, but it's potentially great for a new campaign or if you only play one-shots. If possible, support your local game store and buy it there instead of here. The end.

## Features

- UNLEASH NEW POSSIBILITIES—Introducing the 2024 Player’s Handbook, the new and improved guide for fifth edition Dungeons and Dragons. Redesigned with 10 years of feedback from the D and D community, the essential Dungeons and Dragons rulebook is bigger and better than ever before
- NEW CHARACTER OPTIONS YOU’LL LOVE—Create unforgettable characters with 12 core classes, 48 intriguing subclasses, and 10 distinctive species. Buff up your character’s backstory with 16 compelling backgrounds and 75 fantastic feats.
- STUNNING ARTWORK—With vibrant new illustrations of every single character class, subclass, background, species, weapon, and armor, our thrilling artwork also features new and familiar spells, brought to life for the first time ever.
- FRESH and ENGAGING GAMEPLAY—Change up your combat style with fascinating new Weapon Masteries for your character class. Our new Tools and Crafting system lets you use your tools to craft items and impact travel and exploration.
- DESIGNED JUST FOR YOU—We’ve thoughtfully redesigned this book with an improved layout, better organization, and an alphabetized Rules Glossary. Find whatever you’re looking for with ease
- PART OF THE 2024 CORE COLLECTION—1 of 3 revised core rulebooks, the 2024 Player’s Handbook is designed for use with the fifth edition 2024 Dungeon Master’s Guide and 2024 Monster Manual

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Customer Reviews | 4.8 out of 5 stars 2,986 Reviews |

## Images

![- 2024 Player's Handbook (D&D Core Rulebook) - Image 1](https://m.media-amazon.com/images/I/71uMMLxNz2L.jpg)
![- 2024 Player's Handbook (D&D Core Rulebook) - Image 2](https://m.media-amazon.com/images/I/91fmqhc7cJL.jpg)
![- 2024 Player's Handbook (D&D Core Rulebook) - Image 3](https://m.media-amazon.com/images/I/91ibiQBV9OL.jpg)
![- 2024 Player's Handbook (D&D Core Rulebook) - Image 4](https://m.media-amazon.com/images/I/918mX4UAgsL.jpg)
![- 2024 Player's Handbook (D&D Core Rulebook) - Image 5](https://m.media-amazon.com/images/I/91VkwDsgfTL.jpg)

## Available Options

This product comes in different **Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great quality, artwork and layout.
*by T***H on November 16, 2025*

I actually love the new updated 2024 PHB. I’d suggest getting tabs to help with page positions. The artwork and layout are really great also. A good addition.

### ⭐⭐⭐⭐⭐ Honestly, It's Great
*by J***R on September 22, 2024*

Lengthy read ahead. I'll include a tl;dr at the bottom for those who can't be bothered. 1. Physical Properties of the Book I think that the book is lovely. I found the artwork to be nice, it's a solid and hefty book, and the print makes everything perfectly legible. I am not including damage in this section, not because mine showed up in near mint condition (which it did - there are about five pages with extremely slight wrinkling that I didn't even notice at first), but because a lot of the damage I've seen in the photos in other reviews are due to Amazon's careless handling of items rather than any fault of WotC/Hasbro. 2. Approachable A lot of care went into ensuring that new players can find their way into D&D. The writers crafted the book to be extremely approachable, to explain things clearly and in detail, without it seeming overwhelming. There are great breakdowns included, the examples are great and really easy to follow, and the simplified explanations of what things mean help entry into the game to be less daunting for newbies. This also provides easier clarification for more seasoned players who may have stumbled onto questions in the minutia of the game. 3. Content Everything feels nicely fleshed out. The classes and sub-classes offer a nice variety, even without having tons of new things added here. There are plenty of backgrounds to choose from and having your backgrounds modify your ability scores, provide origin feats, etc. is a nice touch that makes a lot of sense. I wasn't quite as sure about this, honestly, when I first heard about it. But as I've thought on it more and looked at how it's implemented, I feel like it's logical to say, "The scores I rolled are from genetics. This is how my character developed as he grew. The adjustments that I received from my background reflect the specialized training that my character underwent. My rogue's criminal background made him train to be nimble and dexterous (+2 to dex) and he had to learn to be mindful and clever (+1 to int). On that same line of thought, coming with the Alert feat makes sense, since he had to be constantly aware of his surrounding, watching for marks, for guards, rivals, etc." There are also enough races (referred to as species in this series) to get you going. Other reviews are correct in saying that there are no half-races anymore. What they seem to fail to realize is that, as race no longer affects stats in a meaningful way, you can simply say, "My character is a half-elf." You can easily modify the traits you DO get from race. Your half-elf's eyes are not quite as good as a full-blooded elf, so your dark vision is only 30 feet, but you also gain the human's Heroic Inspiration after a long rest (just as a potential example). After all, the book is just a guide, not an absolute. We are encouraged to tweak things to fit our tables. The addition of weapon mastery is a lot of fun, as it allows you to further craft your own play style in the game. There is also great information included to make it easy to figure out costs of services of all sorts to help bring your cities, towns, and settlements to life, as well as enough basic stat blocks for simple critters to get you started populating your world. For people, just roll them up if you have to fight them and create your own basic templates for villagers' stats and the like. Easy peasy. 4. The Rules Glossary Appendix C, the Rules Glossary, starts on page 360. It offers you a handy, alphabetical list of rules, stretching on until page 377. Fantastic. 5. New Edition? I mean, not really. At least, not right now. Sure, there's new stuff. There are changes. There's also information on how to modify older edition stuff to fit these changes. You can absolutely take an adventure module from a previous edition and use this book to tweak things. If the DM's Guide is constructed similarly to the PHB, then there should be no problems at all with making a basically seamless change. That said, there promises to be more changes coming with the DMG. That may make things feel like it's a new edition, depending on the scope of changes that come. We will have to see. 6. Gatekeepers and Whiners Claims that it's being "dumbed down," that it's "no longer D&D," that "ThEy TeRk Er HaLf-RaCeS!" and all the rest are just people gatekeeping, whining, or forgetting that the core rulebooks aren't absolutes. The beauty of D&D is that *you get to use the core rulebooks as guides to change things to fit the needs of your game.* If you're too lazy or too unimaginative to create your own half-races, then play an older edition. Railing on about how it's stupid and broken and not worth the money because you're incapable of dealing with it is asinine. Don't like that it's "dumbed down?" Cool. That doesn't mean it's broken, though. It's written to invite new players of all skill levels. Getting more people into D&D is a *GOOD* thing. "It's no longer D&D!" Well, that's just stupid. You don't get to decide what is or isn't Dungeons & Dragons. If you don't like this edition, don't play it. But just because it doesn't fit your narrow view doesn't mean that it's not D&D. Basically, just remember that the game you play at your table is *yours.* Don't let people who are crying over a game that is notoriously complicated for new players being made more friendly to new players scare you away from buying this book. If you're worried, I suggest you check out a copy at a local gaming store. In fact, if possible, purchase it from there, as well. Support your local game shops. If that's NOT possible and you buy it here, only to find out it's not for you, you can always return it. 7. TL;DR It's pretty, it's a solid entry into the game system, and I personally like the changes. If you are scared by the people's reviews about how it's too dumbed down, how it's no longer D&D, etc., at least read point 6 above, since it directly addresses the gatekeepers and whiners. I personally feel it's worth the investment, especially if you are brand new or planning to bring brand new players into the game. I would not necessarily buy it to put into an existing campaign, but it's potentially great for a new campaign or if you only play one-shots. If possible, support your local game store and buy it there instead of here. The end.

### ⭐⭐⭐⭐⭐ Essential Handbook That Helped Me Learn and Improve Faster
*by S***M on November 22, 2025*

I recently picked up the Dungeons & Dragons 2024 Player’s Handbook and it has become an essential part of my gaming toolkit. Whether I’m new to the game or already have some experience, I feel it’s helping me learn the rules faster and grow in skill more quickly than I anticipated. One of the biggest benefits is how clearly it explains the core mechanics—character creation, combat, spellcasting, skills—everything feels laid out in a way that’s approachable but still deep. I’ve used it during sessions to reference rules and it has saved time compared to hunting through older texts or disparate sources. The updated layout and organized chapters make it easy to find what I need when I need it. Above and beyond that, I’ve noticed that having this handbook actually helps my overall experience improve: I’m making better decisions in game, understanding what my character can do more confidently, and even contributing more smoothly to group play because I’m less stuck “looking things up” and more just “playing.” It’s accelerated my growth as a player in a way I didn’t expect when I first bought it. If there’s a caveat, it’s only that if you’re already a long-time player with every rule memorized, you may not get a huge leap in new knowledge. But even then, the handbook serves as a very reliable reference and addition to your shelf. All told, I’d say this handbook is more than just “nice to have”—it’s essential for both new players and those who want to level up their gameplay. Highly recommended.

## Frequently Bought Together

- Dungeons & Dragons 2024 Player's Handbook (D&D Core Rulebook)
- Dungeons & Dragons 2024 Monster Manual (D&D Core Rulebook)
- Dungeons & Dragons 2024 Dungeon Master's Guide (D&D Core Rulebook)

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*Product available on Desertcart Netherlands*
*Store origin: NL*
*Last updated: 2026-03-09*