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🎲 Level up your DM game with the ultimate 2024 guide to epic adventures!
The 2024 Dungeon Master's Guide is the definitive resource for fifth edition Dungeons & Dragons, featuring over 400 magic items, a customizable Greyhawk campaign setting with a double-sided map, and innovative mechanics like magic item crafting and player bastions. Designed for both new and veteran Dungeon Masters, it offers stunning artwork, practical tools, and quality-of-life improvements to elevate every game session.











| ASIN | 0786969520 |
| Age Range Description | Adult |
| Best Sellers Rank | #2 in Pathfinder Game #2 in Dungeons & Dragons Game #105 in Paranormal Fantasy Books |
| Brand Name | Dungeons & Dragons |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 2,089 Reviews |
| Educational Objective | Develop and improve storytelling, world-building, and game mastering skills; learn and understand game rules and mechanics |
| Global Trade Identification Number | 09780786969524 |
| Grenre | GAMES & ACTIVITIES, Role Playing |
| Included Components | Book |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 8.25 x 1 x 10.75 inches |
| Item Dimensions L x W | 10.98"L x 8.19"W |
| Item Display Dimensions | 10.98 x 0.79 x 8.19 x 10.98 inches |
| Item Type Name | Game Guide |
| Item Weight | 0.97 Kilograms |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1080 |
| Manufacturer Minimum Age (MONTHS) | 168 |
| Manufacturer Part Number | D37100000 |
| Material Type | Cardboard, Paper |
| Model Name | Dungeons & Dragons Dungeon Master's Guide (2024) |
| Model Number | D37100000 |
| Model Year | 2024 |
| Number of Items | 1 |
| Number of Players | 2+ |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Power Source | Manual |
| Set Name | 2024 Core Collection |
| Size | Standard Book Size |
| Supported Battery Types | No batteries required |
| Theme | Adventure, Fantasy |
| Unit Count | 1.0 Count |
G**N
Best Dungeon Mater Guide Cover Ever!
I am very happy with this 5th edition much needed Dungeon Masters Guide Upgrade. I am totally in love with the cover showing Venger and Warduke from the Dungeons and Dragons Cartoon show from the 1980s. The cover is glossy like I like it. This is the best Dungeon Masters Guide cover ever (the worst ever cover award goes to the first edition Dungeon Masters Guide with a red Efreeti on it). Also great is the book is thick and heavy. It has quality paper and construction. Chapter one is the basics. It is very helpful for beginners in training to be a Dungeon Master. This tells you what you need to know, and answer your questions. This is the best Dungeon Masters Guide for a new Dungeon Masters to read what the game is about. It is really nice. Chapter 2 is actually running the game. This includes combat and exploration. Chapter 3 is a DMs toolbox for creating monsters , spells, magic items, and other things. I like the Hazard section which presents the effects of hazards such as poison gas, webs, and even contact with the river Styx. Seige equipment is a must have section. Chapter 3 also provides information on explosives and firearms which I love. There is also a great names table for your to roll for a NPCs first and last name. Very useful. I like how they presented traps! There is a description of each common trap, how it works, and how to disarm it. This is amazing useful detail in any game. Chapter 4 is creating an adventure. It provides tables you roll on to get an adventure statement that you would then use to create a scenario or whole adventure. This is great to have help in planning what your next module for the characters will be about. I think it is fun to obtain random rolled results and use my imagination to fill in a surrounding story. Chapter 5 is creating a campaign with the inclusion of an overview of the world of Greyhawk which was created by Gary Gyax. It was the first complete world for D and D (more fully developed in release over the Blackmore Campaign world created by Dave Arnenson). In the back of the book is a quality map of Greyhawk which is a very nice touch. Thank you Wizards of the Coast. Chapter 6 gives a great overview of the Outer planes which is very informative. It also explains the Blood War. The Inner planes, Demi-planes, and the Feywild are reviewed as well. My favorite plane, the Plane of Shadow (also called the Shadowfell) is presented. Chapter 7 is on treasure items. Each magical item has a full color picture! This is very useful to show your players. Even if a group of players plays an earlier version of Dungeons and Dragons ( I am a huge fan of 1st and second edition), having a picture for each magic item is just incredible.Chapter 8 includes Strongholds (Bastions) and their creation for player characters. Appendix A has a lore glossary which is great for looking up names of individuals and places to know what they are. This is a must have. Very nice is Appendix B displaying various maps for you to use. What would veteran Dungeon Masters like myself find useful? Useful things are the Urban and Wilderness Chase tables, Weather Table, Terrain and Encounter distance table. There is a section for creating magic items and spells that is very helpful. I also like the Sample Fear and Mental Stress Effects section. And again, I like the table on page 73 for Firearms, Futuristic Items, and Explosives which are great for encounters on another world. Page 93 has many tables on settlements to give population, defining traits, tavern names, and random shops. This is very useful, even you won’t know what the settlement will be like in a final version which is part of the fun. A negative part of the book is the drawing of “super cute” characters on some of the handouts. This really ruins the handouts to the point that I would not use them. If they had to do this, it would be nice to have one version with a cute character drawn on it, and another with realistic characters such as a dwarf or a dragon. Initiative is covered in this book. Really to add excitement and the chaos of the unknown, I have my players reroll initiative every round (as a group)! This way no one then know what to expect, even the Dungeon Master. This is an A plus Dungeon Masters Guide in giving beautiful artwork. But most of all, it provides all the useful tables to run your games in one book. This book reminds me of the first edition Dungeon Masters Guide by having soooo many useful tables and tips. This edition guide gives clarity and organization that is easy to understand. No stats in here for Venger or Warduke, guess we have to wait. Having a physical book in your hands is like nothing else.
8**X
Must get.
DnD essential!
J**I
DnD book
Awesome book
K**I
A great start to your DMing adventures.
Very good quality, nice thick pages and hard cover. The pictures are beautiful and well drawn and infomation inside is incredible. I love this book it is a great start to becoming a DM for Dungeons and Dragons. The quality is top notch well worth the money. I've been highly enjoying this book, and the adventures it opens up for me.
A**R
It's a book
It's a D&D book. They're always too expensive but you know that going in
M**S
Gran herramienta
Me gustó mucho en el proceso de convertirse en Máster es de gran utilidad
K**N
Quality is..fine
The book cover quality is atrocious. I carry this book in my backpack maybe twice a week, and the whole spine was already completely coming apart and flaking off after two months. Same thing happening on the corners. Obviously a great resource, but quality is meh for a $40 book. Make a cover for it if you want it to last!
T**S
Dungeon & Dragon book
Dungeon &Dragon book Good price & quality
J**A
Excelente ejemplar
Genial, llegó antes de los esperado listo para empezar a jugar con las nuevas reglas
M**S
Good
Ok product. Not a great fan of the art. But production quality is good.
B**!
Adventure awaits !!
Another great book for the collection !👍🏼
M**E
Greyhawk revisited!
This new edition contains a gazetteer of the classic Greyhawk land!
F**O
Spettacolare, aggiunte molto buone, illustrazioni fantastiche. Acquisto quasi obbligatorio
Dungeons and Dragons ormai sta tornando di moda, fortunatamente. Alcuni direbbero che è il migliore tra l'enorme quantità di TTRPG (table top role playing games), e questa nuova versione, la 5.5E in un certo senso, è pensata apposta per questo. Sono riusciti a rendere DnD ancora più semplice per le persone che vi si approcciano per la prima volta, semplificando molte delle regole più macchinose, aumentando la potenza dei giocatori e aggiungendo cose come il Bastion che rendono ancora più interessanti le sessioni, le campagne. In particolare, questa ultima aggiunta del Bastion, nell'ottavo capitolo della Dungeon Master Guide, è qualcosa di inaspettato ma che ho già avuto modo di provare, ottenendo solamente riscontri positivi, facendolo diventare quasi un pezzo fondamentale del "normale" DnD. Inoltre, di nuovo in aiuto ai giovani Dungeon Master alle prime armi, all'interno di questa guida si trova anche una piccola parte che racconta la storia, la geografia, la religione e la politica di Greyhawk e delle terre a cui appartiene. Questo è un ottimo strumento per creare un setting diverso dal solito sul quale ambientare una campagna, in aggiunta anche alle altre regole della Dungeon Master Guide. Il resto della guida è ottimo, non si distanzia molto da quella del 2014, ma è giusto così. Perchè modificare qualcosa di già quasi perfetto? Naturalmente questa guida è in inglese, ma anche con una conoscenza abbastanza basica della lingua non ci saranno troppi problemi a comprenderla, in quanto il linguaggio utilizzato è molto semplice. Infine, parte meno importante del resto, ma che merita qualche parola spesa: le illustrazioni sono spettacolari, in assoluto il miglior passo avanti dalla precedente versione. Super consigliata, anzi, quasi essenziale.
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