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Tomb of Annihilation is a premium Dungeons & Dragons 5e adventure box set featuring a massive 56.9 cm tall package weighing 9.25 kg. Designed for 5 players aged 12 and up, it includes a large pull-out map and comprehensive campaign content that blends exploration, horror, and action. No assembly or batteries required, making it instantly playable and perfect for immersive, collaborative storytelling.
| ASIN | 0786966106 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 102,381 in Toys & Games ( See Top 100 in Toys & Games ) 286 in PC Games 9,161 in Games & Game Accessories |
| Colour | Multicolor |
| Customer Reviews | 4.7 4.7 out of 5 stars (3,905) |
| Date First Available | 8 Jun. 2017 |
| Educational Objective(s) | Enhance storytelling, problem-solving, and social skills through collaborative, imaginative play |
| Item model number | C22080000 |
| Language | English |
| Manufacturer recommended age | 12 years and up |
| Material Type(s) | Plastic |
| Number of Game Players | 5 |
| Number of pieces | 1 |
| Product Dimensions | 21.69 x 1.93 x 28.45 cm; 958 g |
| Release date | 19 Sept. 2017 |
| Remote Control Included? | No |
G**N
Best published adventure for 5e to date
I've DM'd about 2/3 of this adventure now and wow, my group and I have loved it. It's rich with detail and super fun. We've played it as a "indiana jones" meets "jurassic park" meets "lovecraftian horror" campaign. The sandbox section has been great. There are lots of podcasts to listen to in order to get your mind in the world, which I totally recommend. 5/5 would definitely recommend.
H**N
Children’s DM running this
I run for 6-8 kids aged 7-13, they are loving this! Dino racing was hilarious. Fabulous adventure!
B**Z
Chult revealed
The adventure is very nice but forget that... This is an excellent source book to run adventures in Chult with maps, location, region specific encounters and a deep regional history.
R**N
One of the best 5e campaigns
I bought the hardback copy of this early 5e campaign mainly to reread it as I had an electronic version (on Roll20) that I played as a solo variant. So some of this I was very familiar with but nonetheless it was good to have a copy to actually read. My plan was to upgrade the level of it to fit my current campaign (it'll be levels 11 to 14). The book is well set out with initial campaign premise, then introduction to the base city (Nyanzaru) with plenty of detail about NPCs, factions, plot hooks, guides, and things to do. The authors detail guides, many who have hidden motives, and then a rumour table which nudges towards key locations to visit. The next section is a massive sandbox for Chult with a mix of side quests and locations relevant to the key goal-- locating the hidden city of Omu, where the big bad has hidden his crazy soul drinking device. It's a great section with potential for many sessions, especially with random encounters (many of which are great) but not very balanced for the levels in which you'd explore. That's not a huge deal, as PCs running away should always be a viable option (as it is in Rime and Storm King Thunder sandbox). Love this section, as it really brings Chult to the fore as a campaign setting. When they reach Omu they get another exploration section now with an added fetch quest (similar to the Octad in Rime). There's some Red Wizards also on the hunt and also some Yuan Ti bizarrely led by Ras Nsi, a character from old editions about Chult. He is a cool villain even if the transformation is strange, and he feels a little shoehorned in (as does the Ring of Winter and Artus). I love Omu. The whole vibe is great, and unlike some reviewers I like the Fane although forcing PCs there to get the last cubes may not go down well with some groups. Omu is heavily based on I1 Dwellers of the Forbidden City, and indeed they used a similar design style with the city map, this time using an inverted UK map for the rough layout. Finally we come to the Tomb. At times it feels like an utterly separate adventure to the prior chapters, almost grafted on. Yet as the focus of the adventure, and an emulation of S1 The Tomb of Horrors, it warrants further consideration. All together it's a lot of fun. Multiple levels of tricks and traps, moderate amount of combat, and some amusing running 'skeleton keys' to collect. (I wonder if the Adventure Time guy who was one of the contributers came up with that idea. There's so much here it's difficult to comment in detail, but certainly some traps and rooms work well whereas others are just OTT. Despite my own Old School nostalgia, 5e players don't deal well with traps with little logical escape options; and some solutions are utterly random. There are a few encounters which border on unbeatable, almost like the old save or die ones. Not for me. The lower levels of the Tomb bring in some focus towards the endpoint, with some great set pieces: hag coven, then a giant floating dark foetus, then Ace. Potentially lethal with the absence of resurrection, and raise dead, but if they destroy the Soul Monger then a nice DM will let them bring the dead characters back. Overall it's a great varied adventure that mixes sandbox exploration with a range of dungeon sizes and a large trap-ridden dungeon at the end. It's certainly up there with Curse of Strahd as one of the tougher 5e offerings. Hope whatever is coming in 5.5e is to a similar standard.
W**K
Adults only campaign, its gorey
another amazing publication from wotc. this is a brutal one for hardy players. not for 7 year olds
F**E
Amazing campaign its dark twisted and silly but what else ...
Amazing campaign its dark twisted and silly but what else do you expect when you combine the writing styles of D&D genius Chris Perkins and adventure time creator Penelton Ward. There are zombie t-rexes, goblin battle stacks and insane forest dwelling creatures its a fun game that delights in tormenting the poor party
L**D
Fantastic, immersive campaign with loads of handouts and appendices
Normally I find non-homebrew campaigns to be stifling and narrow in scope. Tomb of Annihilation is the opposite. With sprawling environments, brutal encounters, and interesting travel mechanics, this is D&D as it should be.
J**Y
Five Stars
Good quality book with a lot of content in it.
Q**N
Heb het boek sinds ik het heb gekocht meerdere keren gelezen, en er zit zo veel detail in deze prachtige module dat ik er elke keer van geniet. En heb stiekem een paar traps en lore er al uitgehaald en in andere verhalen verwerkt. Great book!
T**S
Das aventuras da quinta edição, Tomb of Annihilation é o melhor livro disparado e que mais me deixou empolgado para jogar essa aventura. Além de ser um livro um pouco maior que os outros, vem com um mapa-poster para destacar e usar durante o jogo... a temática da uma escapada de leve nos já batidos orcs e goblins da fantasia medieval sem perder a pegada, ta na medida. No Capitulo 1 temos Porto Nyanzaru, uma bela cidade tropical, recheada de vida e npcs... perfeita para quem gosta de interação social e interpretação. No Capitulo 2 temos a Selva de Chult, uma navegação e Hex Crawl de fazer cair o queixo. Capitulo 3 temos uma investigação e quebra-cabeças, muito divertido explorar e desvendar o mistério para poder avançar na aventura. Capitulos 4 e 5 temos o Dungeon Crawl que não poderia faltar em uma aventura de D&D, uma masmorra mortal e perigosa.
E**I
Il manuale è arrivato secondo le tempistiche comunicate e in perfette condizioni.
V**R
Esta campaña de exploración me parece muy divertida y emocionante, además me encanta la ambientación de jungla con algunos dinosaurios, qué más puedes pedir, está edición es en inglés, te recomiendo verificar primero si acaso no le sabes mucho al inglés. Es una aventura muy divertida, emocionante y misteriosa.
J**E
If you were to ask me which campaign setting I would love to run as a DM, or go in as a player, Tomb of Annihilation is without a doubt the answer to both. A deep, role-playing filled campaign similar to Critical Role style of play will not be found here; the roleplaying takes the back seat in this adventure. If you have an easy-going group of friends who want to sit around, roll dice, drink, smoke, whatever, and not take themselves too seriously, this is a slice of fried gold. Don't get attached to your characters, don't expect to make it out in one piece, but expect to have an absolute fricken blast playing through this. I loved it, from the top of the island of Schult, to the bottom of the Tomb. 5 Stars, must play adventure.
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