---
product_id: 25304111
title: "Viticulture (Base Game)"
brand: "stonemaier games"
price: "€ 133.22"
currency: EUR
in_stock: true
reviews_count: 13
category: "Stonemaier Games"
url: https://www.desertcart.nl/products/25304111-viticulture-base-game
store_origin: NL
region: Netherlands
---

# 90 min dynamic gameplay Worker placement vineyard strategy 1-6 players, solo mode included Viticulture (Base Game)

**Brand:** stonemaier games
**Price:** € 133.22
**Availability:** ✅ In Stock

## Summary

> 🍷 Cultivate your legacy—be the vineyard everyone envies!

## Quick Answers

- **What is this?** Viticulture (Base Game) by stonemaier games
- **How much does it cost?** € 133.22 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nl](https://www.desertcart.nl/products/25304111-viticulture-base-game)

## Best For

- stonemaier games enthusiasts

## Why This Product

- Trusted stonemaier games brand quality
- Free international shipping included
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- 15-day hassle-free returns

## Key Features

- • **Seamless Solo & Social Play:** Automa system lets you compete solo or enjoy up to 6 players in a smooth 90-minute experience.
- • **Elegant Design Meets Deep Strategy:** Beautifully illustrated components by top artists create an immersive Tuscan winery atmosphere.
- • **Master the Art of Vineyard Management:** Strategically assign workers each season to build, plant, harvest, and produce award-winning wines.
- • **Endless Replayability with Visitor Cards:** Unique visitor cards change every game, offering fresh strategies and unpredictable advantages.
- • **Race to 20 Points in a Tactical Showdown:** Dynamic turn order and resource scarcity keep every game tense and fiercely competitive.

## Overview

Viticulture Essential Edition is a critically acclaimed worker placement board game for 1-6 players, designed by Jamey Stegmaier. Set in Tuscany, players manage a vineyard through seasonal tasks—planting grapes, harvesting, winemaking, and fulfilling orders. Featuring high replayability with variable visitor cards, solo play via Automa, and elegant artwork, it delivers a rich strategic experience in about 90 minutes. Perfect for millennial professionals seeking a sophisticated, social, and immersive game night.

## Description

Product description Viticulture Essential Edition Featured Components 1 game board, 6 vineyard mats 1 first-player token, 72 punch board Lira coins 42 vine cards, 36 wine order cards 76 visitor cards, 48 wooden structure tokens 18 field cards, 36 pink and blue cards, 48 glass grape and wine tokens 30 wooden worker meeple, 6 wooden grande worker meeples 6 wooden wake-up tokens, 6 wooden residual payment tokens 1 rulebook, 24 Automa cards, 6 wooden victory point tokens Designed by Jamey Stegmaier and Alan Stone | Art by Beth Sobel Create the most prosperous winery in Italy from the Tuscan vineyard you've inherited. In Viticulture, players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. Using workers and visitors, players expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. 1-6 Players 45-90 min playing time Ages 14+ Viticulture Summer Tasks In the summer, plant vines or building improvements. Take turns spending your workers for summer tasks, but if you spend all of your workers here, you won't have anyone to do your winter task! Winter Tasks Winter tasks consist of harvesting fields and preparing wine. At the end of the year, you'll age your wine and collect the money you earned this year, then start everything again. How to Win Fill wine orders and win the favor of certain visitors to gain points. Once the first player passes 20 points on the track, play through the rest of the year, and then the game ends. The player with the most points wins!

Review: Solid at 2 players, reccomended - Viticulture is an excellent mid-weight euro game that sits firmly in the Worker Placement genre. I picked this up to play 2 player games with my wife and am happy to say that we are both very pleased with the game after 4 plays and will be playing it a lot more incorporating the Tuscany essential edition expansion. The components and presentation of the game is beautiful. The board depicts various building spaces to send your workers to obtain various resources (money, cards, points), with spots for the various card decks at the top and a point track at the bottom. The action spaces themselves are basically divided in half with summer actions (mostly for building up) and winter actions (scoring points and creating wine). Each player has an individual playerboard that represents their vineyard with an assortment of different building and worker meeples that they can use for upgrading their vineyard and executing actions. The game feels very well executed at the 2 player level. Each action only has 1 space available (more with more than 2 players) but each player has one "grande" (a bigger worker meeple) that can go to an action space thats occupied. The game involves the use of a lot of cards that represent either types of wine grapes / summer visitors / winter visitors and order cards. There is a flow to the game, where grapes must be planted, then harvested, then made into wine. At the end of each round, grapes and wine age, and you can plan ahead to fulfill an order when your grapes/wine have properly aged. Money is tight, and each player will not be able to do everything in a game. There is also a lot of variability added from the cards. Most visitor cards will offer up two options where players can capitalize by trading resources for points or money. We've noticed that its possible to take a card-focused strategy by building a cottage and then using cards as much as possible throughout the game. Turn order is also very well done in this game, where players can choose something they really need (an extra vine card, coin, point) and it will determine the order that they get to take their turn in. The last point is that the game does not have a set number of rounds, it is more a race to see who can get the first to 20 points which makes the game very exciting as it feels very neck and neck up to the end to see who can squeeze out the couple last points through efficiency. If you enjoy other worker placement games (Stone Age, Agricola, Lords of Waterdeep), Viticulture will likely be right up your alley. Neither my wife or I are wine connoisseurs, but that does not diminish our enjoyment of this game at all. In fact, we've concluded that this game will ultimately replace Agricola for us as there is not nearly as much stress involved during the course of the game. The game still has a good amount of scarcity for actions where one cannot do everything they want to, it is just not as pronounced.
Review: Vineyards are for making money, and sometimes even wine - It's a very nicely put-together worker placement game, with economic development at the heart of it. The mechanics are simple enough, clearly explained, for the most part, and with the bonus feature of a very good 2-page rules summary included. Physical components are of good, durable quality, with fair sized cards (in a tray that allows for the thickness of any sleeves to be used). The game 'scales' well, in that additional places for one's workers become available as player numbers increase. There is also an automaton (cards) to play against, should the need arise; I've yet to try that. I've only played with three, but I didn't feel that there would be an excessive downtime with 5/6, largely because one's own plans have to continuously be updated in the light of others' placements. There's a nice rhythm to the game, as it follows the flow of the seasons, with the actions available in each season making reasonable sense. I particularly liked the 'first player'mechanism (first player gets first choice at getting a reward in Spring, but the better rewards typically require placing one's workers later on in the subsequent seasons). The "Grande" worker mechanism (use an occupied space, once per year) is also a mercy, as it makes it hard to completely block someone, although there is sufficient interaction between players over available and 'bonus' spaces to keep the game interesting. I've yet to play it sufficiently to pretend to be able to comment on the skill versus luck factor. I am confident that the better player will win more games over a series, but any games that includes cards can be marred (or enhanced, depending on viewpoint) by just how those cards happen to fall. A very nice feature, so far, is that there seem to be a number of strategies available to seek to win: it even looks like it's possible to win without actually making any wine. It looks very positive that it's a game where the path to victory requires a flexibility in strategy and a level of knowing when to change objective in the light of the actions of others or the fortunes of the card drawn. There is player interaction, at least in terms of prioritising one's own. The game has the merit of being playable within the claimed 60-90 minute time frame, but is, of course, not dither-proof. I liked it nd 'm looking forward to getting my gamer friends to play it.

## Features

- Build Your Vineyard: Create the most prosperous winery in Italy from the Tuscan vineyard you’ve inherited in this worker placement wine-making game.
- Assign Tasks to Your Workers: Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
- Goals: Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany.
- High Replayability and Variability: Visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Visitors vary from game to game, so this adds a great deal of variety to each play.
- Beautifully Designed and Illustrated: Designed by Jamey Stegmaier (Scythe) and Alan Stone (Euphoria: Build a Better Dystopia). Illustrated by Jacqui Davis (Cubitos), David Montgomery, and Beth Sobel (Wingspan).
- Essential Edition: Includes the base game of Viticulture along with a few mini expansions like Mamas & Papas, Fields, expanded and revised Visitors, and Automa/solo mode cards.
- For families, solo gamers, and game groups alike: This hand management and worker placement strategy game for 1-5 players has a 45-90 minute playing time with only a 5 minute setup time. Great game for couples, solo gamers, 2 players, family, and friends, making this a wonderful gift for board gamers and wine lovers.
- Thematically Designed Mechanisms: As each year turns, your wine gains value as it ages. Use irrigation and trellises to plant grapes in your fields, and turn those grapes into wine.
- Solo Play: Features an Automa to play against in a 1-player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automa’s turn, flip a card to see what action it takes.
- Published by Stonemaier: Stonemaier is a tabletop game publisher based in St. Louis and distributed worldwide. Stonemaier's brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms Collection, Libertalia, Smitten, Expeditions, Apiary, Wyrmspan, Stamp Swap, Finspan, Tokaido, Vantage, and Origin Story.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B018GRSLK4 |
| Age Range Description | 156 months to 9600 months |
| Are Batteries Required | No |
| Best Sellers Rank | #42,628 in Toys & Games ( See Top 100 in Toys & Games ) #941 in Board Games (Toys & Games) |
| Brand Name | Stonemaier Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multi-colored |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.9 out of 5 stars 2,289 Reviews |
| Edition | Essential Edition |
| Educational Objective | Team Building Skills |
| Estimated Playing Time | 90 Minutes |
| Expansion For | Viticulture |
| Game Mechanics | Hand Management, Variable Phase Order, Worker Placement |
| Genre | Economic, Strategy, Worker Placement |
| Global Trade Identification Number | 00748252980618 |
| Included Components | 1 game board, 6 vineyard mats, 1 first-player token, 72 punch board Lira coins, 1 rulebook, 24 Automa cards, 6 wooden victory point tokens, 18 field cards, 36 pink and blue cards, 48 glass grape and wine tokens, 42 vine cards, 36 wine order cards, 38 summer visitor cards, 38 winter visitor cards, 48 wooden structure tokens, 30 wooden worker meeple, 6 wooden grande worker meeples, 6 wooden wake-up … |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 8.66 x 3.93 x 10.63 inches |
| Item Dimensions L x W | 10.63"L x 8.66"W |
| Item Part Number | IMPSTM105 |
| Item Type Name | board game |
| Item Weight | 4 Pounds |
| Language | English |
| Manufacturer | Stonemaier Games |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168 |
| Manufacturer Part Number | STM105 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard, Cardstock, Wood |
| Minimum Age Recomendation | 14.0 |
| Model Number | STM105 |
| Number of Items | 1 |
| Number of Players | 1-6 |
| Operation Mode | Manual |
| Rulebook Availability | Printed Included |
| Set Name | Essential Edition |
| Size | Standart |
| Theme | Economic, Farming |
| UPC | 748252980618 |
| Unit Count | 1.0 Count |

## Images

![Viticulture (Base Game) - Image 1](https://m.media-amazon.com/images/I/71oyi4jIh9L.jpg)
![Viticulture (Base Game) - Image 2](https://m.media-amazon.com/images/I/71YxlzkAPUL.jpg)
![Viticulture (Base Game) - Image 3](https://m.media-amazon.com/images/I/81Y8-vneFzL.jpg)
![Viticulture (Base Game) - Image 4](https://m.media-amazon.com/images/I/81CSyE+x-TL.jpg)
![Viticulture (Base Game) - Image 5](https://m.media-amazon.com/images/I/71JTg2lbvxL.jpg)

## Questions & Answers

**Q: Is there a one player option?**
A: As has been answered, there absolutely is a one-player variant, and I just wanted to add my piece to this: it is one of the best solo-variants I've ever seen in a game. The designer of the variant is on Board Game Geek and it went through some amazing playtesting - the variant is so simple, yet it seems like it knows what we're thinking or wanting to do. It's got a few levels of difficulty as well, and the solo variant has been lovingly designed and honed by many many fans of Viticulture. I cannot  recommend this game highly enough. One caveat - if you do purchase it, I would recommend purchasing a set of metal coins - I did not get the ones done by Stonemaier, but they are available at Meeplesource. I bought mine on Amazon and they were made for the game Brass (by Eagle Gryphon). Totally completely adds to the fun of this game!

**Q: What types of tokens are needed for this game? ie. gold, stone, food, gems, wood etc? Would the Stonemaier token be useful or a waste?**
A: Here’s what we do. We buy little jewelry gems at HobbyLobby….we buy Ruby red for the red wine, white for the whites, there’s a blush color , and then we buy a sparkly one for the champagne. We use a clear disc for the money marker. We use miniature wine bottles for the player scores. We also use silicon cupcake liners to hold game pieces. We use the cupcake liners for all sorts of games. Blings it all out at a reasonable price. We also used balsa wood to make crates for the cards. This is a frequent game at our house., so worth the effort. Great game for newer players. A bit light for my tastes, but we are gamers.

**Q: Does this version come with the metal coins?**
A: No, this version comes with cardboard coins. The Tuscany Deluxe expansion is the one that comes with the metal coins.

**Q: Is this compatible with Tuscany Expansion (2nd Edition)?**
A: Yes, 2nd ed Tuscany (AKA Tuscany essential edition) was created to work best with viticulture essential ed

## Customer Reviews

### ⭐⭐⭐⭐⭐ Solid at 2 players, reccomended
*by R***N on May 11, 2017*

Viticulture is an excellent mid-weight euro game that sits firmly in the Worker Placement genre. I picked this up to play 2 player games with my wife and am happy to say that we are both very pleased with the game after 4 plays and will be playing it a lot more incorporating the Tuscany essential edition expansion. The components and presentation of the game is beautiful. The board depicts various building spaces to send your workers to obtain various resources (money, cards, points), with spots for the various card decks at the top and a point track at the bottom. The action spaces themselves are basically divided in half with summer actions (mostly for building up) and winter actions (scoring points and creating wine). Each player has an individual playerboard that represents their vineyard with an assortment of different building and worker meeples that they can use for upgrading their vineyard and executing actions. The game feels very well executed at the 2 player level. Each action only has 1 space available (more with more than 2 players) but each player has one "grande" (a bigger worker meeple) that can go to an action space thats occupied. The game involves the use of a lot of cards that represent either types of wine grapes / summer visitors / winter visitors and order cards. There is a flow to the game, where grapes must be planted, then harvested, then made into wine. At the end of each round, grapes and wine age, and you can plan ahead to fulfill an order when your grapes/wine have properly aged. Money is tight, and each player will not be able to do everything in a game. There is also a lot of variability added from the cards. Most visitor cards will offer up two options where players can capitalize by trading resources for points or money. We've noticed that its possible to take a card-focused strategy by building a cottage and then using cards as much as possible throughout the game. Turn order is also very well done in this game, where players can choose something they really need (an extra vine card, coin, point) and it will determine the order that they get to take their turn in. The last point is that the game does not have a set number of rounds, it is more a race to see who can get the first to 20 points which makes the game very exciting as it feels very neck and neck up to the end to see who can squeeze out the couple last points through efficiency. If you enjoy other worker placement games (Stone Age, Agricola, Lords of Waterdeep), Viticulture will likely be right up your alley. Neither my wife or I are wine connoisseurs, but that does not diminish our enjoyment of this game at all. In fact, we've concluded that this game will ultimately replace Agricola for us as there is not nearly as much stress involved during the course of the game. The game still has a good amount of scarcity for actions where one cannot do everything they want to, it is just not as pronounced.

### ⭐⭐⭐⭐⭐ Vineyards are for making money, and sometimes even wine
*by I***N on August 22, 2017*

It's a very nicely put-together worker placement game, with economic development at the heart of it. The mechanics are simple enough, clearly explained, for the most part, and with the bonus feature of a very good 2-page rules summary included. Physical components are of good, durable quality, with fair sized cards (in a tray that allows for the thickness of any sleeves to be used). The game 'scales' well, in that additional places for one's workers become available as player numbers increase. There is also an automaton (cards) to play against, should the need arise; I've yet to try that. I've only played with three, but I didn't feel that there would be an excessive downtime with 5/6, largely because one's own plans have to continuously be updated in the light of others' placements. There's a nice rhythm to the game, as it follows the flow of the seasons, with the actions available in each season making reasonable sense. I particularly liked the 'first player'mechanism (first player gets first choice at getting a reward in Spring, but the better rewards typically require placing one's workers later on in the subsequent seasons). The "Grande" worker mechanism (use an occupied space, once per year) is also a mercy, as it makes it hard to completely block someone, although there is sufficient interaction between players over available and 'bonus' spaces to keep the game interesting. I've yet to play it sufficiently to pretend to be able to comment on the skill versus luck factor. I am confident that the better player will win more games over a series, but any games that includes cards can be marred (or enhanced, depending on viewpoint) by just how those cards happen to fall. A very nice feature, so far, is that there seem to be a number of strategies available to seek to win: it even looks like it's possible to win without actually making any wine. It looks very positive that it's a game where the path to victory requires a flexibility in strategy and a level of knowing when to change objective in the light of the actions of others or the fortunes of the card drawn. There is player interaction, at least in terms of prioritising one's own. The game has the merit of being playable within the claimed 60-90 minute time frame, but is, of course, not dither-proof. I liked it nd 'm looking forward to getting my gamer friends to play it.

### ⭐⭐⭐⭐⭐ A review for Board Game Hobbyists... TL:DR A Great Medium Weight Worker Placement game
*by B***D on July 21, 2020*

So I finally pulled the trigger and purchased Viticulture, (Essential Edition) (which followed the first and second editions) has a couple things pulled from an earlier expansion (Tuscany, I believe) which make the game far more interesting. One is the introduction of the "Mama" and "Papa" cards (which give you a random setup and starting resources). This is a very nice design element. GAMEPLAY: While I have only played 2-player versions, I can say it is pretty solid. One thing about worker placement games that some people don't like is when you keep getting locked out of an action you want to perform by your opponents. There is a nice design element here, where one worker (the big meeple) which I called "the boss" (maybe call him "il capo" since the game takes place in Italy?) is a larger meeple and that one worker can be placed at a location to do the action, regardless of whether other spaces are available. This lessens the sting of getting blocked over and over. In this game, I never felt the worker placement element was overly cutthroat, and while it was something you worry and plan for, you have that big meeple to save the day. SCORING: there are multiple ways of scoring, and while gaining a point here and there through "visitor" cards might seem minor, that coupled with things like the windmill and/or Tasting room can be a reliable Victory Point generator. However, you really want to go for "order" cards where you sell the wine you've made for bigger VP rewards and passive income. The random distribution of the order cards means you could get many difficult ones early on, meaning if you aim for those, it will take a long time to score. So don't be afraid of drawing more and more "order cards" until you get some easier ones to get you on the road. FINAL ROUND: The rules as written (aka "RAW") says as soon as one player passes the 25VP spot on the VP track, that signals that this is the last round of the game and that players continue to finish their turns for the round and then the game is over. In a few of the games we played this resulted in rather abrupt ends of the game where someone jumped from 20 to 26 points by turning in a big VP order as one of their last actions. So keep in mind that once someone hits 20 points, the game is virtually over unless they have no wine. I am not sure how I feel about this aspect of the game. I will update my review after a few more plays. MINOR NITPICKS: While it is a pretty game, it could probably use a little more iconography to explain things and for ease of use. Also, it would have been useful to have reference cards that only reminded you of the building effects. Again, iconography would have helped. Your player mat kind of spreads out important building upgrades and they are in some slightly awkward positions (I kept bumping my trellis ad my irrigation unit off my board because it is next to where the vine cards go (representing the kinds of grapes you are growing in your vinyard). Another tiny nitpick is the image on the three field cards is meant to mirror the playmat that rests below them, but there is a layout issue (at least with my deck) where the images overlap on the second and third cards and if you are just a tad "OCD" about things, this might bug you a bit. Finally, with all the unique meeples, having round cylinder pieces for the scoreboard was a poor design choice. One good bump of the table and those can fall and roll all over. Simple cubes would have sufficed...or why not wine cask shaped pieces? VERDICT: Stonemeier's first game, this worker placement game is lighter than two of his (company's) other worker placement games, Euphoria and Scythe. It is maybe a tiny bit heavier than their most famous game (...which I play several times a week these days...) Wingspan. It is a very nice game to play, and it is not really confrontational so that can be a real boon if playing with a spouse or partner who doesn't like that kind of thing. A very solid game...well worth the price of a modern Hobbyist game. 8 out of 10 stars.

## Frequently Bought Together

- Stonemaier Games: Viticulture Essential Edition (Base Game) | Create The Most Prosperous Tuscan Vineyard | Wine Themed Strategy Board Game for Adults and Family | 1-6 Players, 90 Mins, Ages 14+
- Stonemaier Games Viticulture: Tuscany Expansion Essential Edition, 1-6 Players, Ages 14+, 150 Mins, New Board, Cards, Workers

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*Store origin: NL*
*Last updated: 2026-05-11*