---
product_id: 222901051
title: "Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons)"
price: "€ 77.19"
currency: EUR
in_stock: true
reviews_count: 8
url: https://www.desertcart.nl/products/222901051-tashas-cauldron-of-everything-d-and-d-rules-expansion-dungeons
store_origin: NL
region: Netherlands
---

# Expanded subclasses for every class Group patrons with unique perks New spells, magic tattoos & artifacts Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons)

**Price:** € 77.19
**Availability:** ✅ In Stock

## Summary

> ✨ Brew your legend with Tasha’s ultimate rulebook! ✨

## Quick Answers

- **What is this?** Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons)
- **How much does it cost?** € 77.19 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nl](https://www.desertcart.nl/products/222901051-tashas-cauldron-of-everything-d-and-d-rules-expansion-dungeons)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Join Powerful Alliances:** Group patrons bring exclusive perks and missions, creating dynamic social gameplay and deeper immersion.
- • **Master New Magical Arsenal:** Access an expanded collection of spells, artifacts, and magic tattoos to outwit any challenge.
- • **Customize Your Origin Story:** Modify racial traits and origins with straightforward rules to craft a truly personalized hero.
- • **Elevate Your Campaign Experience:** Innovative rules for sidekicks, supernatural environments, and puzzles ensure every session is unforgettable.
- • **Unlock Every Class’s Potential:** Explore fresh subclass options including the game-changing artificer, elevating your character’s uniqueness.

## Overview

Tasha's Cauldron of Everything is a comprehensive Dungeons & Dragons expansion that enriches gameplay with expanded subclasses, customizable character options, group patrons, new magical items, and innovative rules. Designed for both players and Dungeon Masters, it offers fresh content to deepen storytelling, strategy, and social engagement in every campaign.

## Description

A magical mixture of rules options for the world's greatest roleplaying game. The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin. INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero. A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign. Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Review: Book was great, only issues are slight physical quality mishaps - The book was what was promised and expected, which goes in depth on: sub classes and new features for each current class , swell as the addition of the Artificer and it's respective sub classes; A large list of new magical items all explained in depth; A formidable list of new spells; and Great information for dm's such as region effects, in depth examples of puzzles, and npc companions that level with the party, and group patrons. The only noticeable problems are what is effecting the physical book itself. - Both hard covers for the book seem to bend away from the pages a bit - The pages seem to be heavily warped when looking at the edges of the pages when the book is closed. - The ink on some pages seems to be abnormally sticky and or abnormally shiny, this does not seem to really mean anything as the color does not appear to fade, but it was noticed. - The book, when opened, creaks quite a bit. Not really anything to worry about or mean much, but also noticed. These issues however, do not effect the books overall quality, they are just nitpicks that can probably be solved by pressing the book under a bit of weight for a bit, but I thought it may be helpful to know if it may be a reoccurring issue. I hope all readers have a great time reading the book, and that you all have some great D&D sessions in the future!
Review: Loved it - A good read plenty of fun stuff

## Features

- EXPANDED SUBCLASSES: Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book
- MORE CHARACTER OPTIONS: Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin
- INTRODUCING GROUP PATRONS: Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments
- SPELLS, ARTIFACTS & MAGIC TATTOOS: Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign
- EXPANDED RULES OPTIONS: Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero
- A PLETHORA OF PUZZLES: Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign

## Images

![Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons) - Image 1](https://m.media-amazon.com/images/I/81a50L7LS2L.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Book was great, only issues are slight physical quality mishaps
*by C***H on November 22, 2020*

The book was what was promised and expected, which goes in depth on: sub classes and new features for each current class , swell as the addition of the Artificer and it's respective sub classes; A large list of new magical items all explained in depth; A formidable list of new spells; and Great information for dm's such as region effects, in depth examples of puzzles, and npc companions that level with the party, and group patrons. The only noticeable problems are what is effecting the physical book itself. - Both hard covers for the book seem to bend away from the pages a bit - The pages seem to be heavily warped when looking at the edges of the pages when the book is closed. - The ink on some pages seems to be abnormally sticky and or abnormally shiny, this does not seem to really mean anything as the color does not appear to fade, but it was noticed. - The book, when opened, creaks quite a bit. Not really anything to worry about or mean much, but also noticed. These issues however, do not effect the books overall quality, they are just nitpicks that can probably be solved by pressing the book under a bit of weight for a bit, but I thought it may be helpful to know if it may be a reoccurring issue. I hope all readers have a great time reading the book, and that you all have some great D&D sessions in the future!

### ⭐⭐⭐⭐⭐ Loved it
*by M***L on September 10, 2025*

A good read plenty of fun stuff

### ⭐⭐⭐⭐⭐ Incredible Resource for DMs and Players Alike
*by L***A on November 19, 2020*

To start with, I want to address the naysaying I've seen about how this book is just "a reprint" of material from other books. First of all that isn't true: this book has a LOT of new content. Second, that isn't a bad thing at all. Not everyone has the money (or the time) to invest in purchasing every single sourcebook and memorizing the lot. The way I see it, this book collects some of the cooler, more versatile systems from some of the more niche books like Theros and the Sword Coast guide, which are mostly for DMs. Yes, this book has a lot in it specifically for DMs as well, but it's got a ton of stuff for players- I'd argue at least half the book. With that out of the way, let's talk about the actual content. The biggest chunk is obviously the new character options. We've got subclasses galore, and most of them are pretty decent, if not great. (I personally favor the phantom rogue and the way of mercy monk as the neatest, but I'm a sucker for dramatics.) While new subclasses are basically a standard in recent releases, this book switches it up a bit by adding psionics elements, as well as subclasses that almost blend two classes together. Want to be a barbarian, but still think druids are cool? Path of the beast is for you! Prefer the ranger class features, but also like the warlock? Choose a fey wanderer! Adding to this is a big host of new options for how you play your standard classes. Some of it is stuff that people have been "house rule"ing for years, but it's nice to see it codified. Toss in a few new feats and some fun new spells, and I think this makes a great package of player-centric content. I will agree that this is sort of "advanced" stuff, though. I wouldn't put this in front of someone who isn't even familiar with the handbook yet. Swapping out class features and changing subclasses and whatnot, that requires a bit of expertise with the standard material. The rest of the book, in my mind, is best suited to homebrewers. There's a lot there to spark your creativity in building your world or your NPCs, including rules to help simplify keeping track of NPC classes, and options for more peaceful, roleplay-motivated players. There's an excellent section on supernatural environments, as well as meta advice for getting your campaign started. The only bits I would say are less useful are the patrons system (which I feel should probably have been placed after the spells/magic items and not before?) and possibly the puzzles, since that's largely things you could invent on your own, and probably don't need outlined. Finally I'm going to mention the art in this book, specifically how inclusive it is. WotC has been pretty good about diversity in 5E, and it really shines here. We have lots of people of color, what appear to be gender-non-conforming characters, explicitly queer characters, and varied ages and body types. We get to see orcs and tieflings doing more than looking sinister. This might not matter to a lot of people, but I really appreciated it. Overall, I think this book is extremely worth it for experienced players and DMs alike. You might not get use out of everything in here, but there's definitely enough to make it worth your while.

## Frequently Bought Together

- Dungeons & Dragons Tasha's Cauldron of Everything (D&D Rules Expansion)
- Dungeons & Dragons 2024 Dungeon Master's Guide (D&D Core Rulebook)
- Dungeons & Dragons 2024 Player's Handbook (D&D Core Rulebook)

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*Product available on Desertcart Netherlands*
*Store origin: NL*
*Last updated: 2026-02-24*