Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you’ll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad, but being a monster is good.Let your bestial nature loose with this essential full-color guide to the wild side of the Iron Kingdoms, enabling you to:Experience the primal nature of the more uncivilized parts of the Iron Kingdoms through a robust, visceral rules system that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules.Become a savage hero and evolve into a legend with iconic careers including bone grinders, bloodweavers, monster hunters, warlocks, and more.Tap into your inner beast as one of eight playable races, each with their own strengths and attributes: bog trog, farrow, gatorman, human, Nyss, pyg, Tharn, and trollkin.Control powerful warbeasts, craft magical talismans from the bodies of your fallen foes, and fight to survive in unforgiving environments.Immerse yourself in life in the wilderness and the savage history of western Immoren.Become a hero.Eat what you kill.
R**M
Become A Hero. Eat What You Kill.
The Iron Kingdoms: Unleashed Core Rulebook is to Hordes as Iron Kingdoms: Full Metal Fantasy Core Rulebook is to Warmachine. This massive 480 page tome covers just about everything you need to play your favorite Hordes characters. Notable exceptions are Skorne (detailed in an upcoming supplement) and Legion of Everblight (see No Quarter Magazine #60). As a person who has roleplayed in the Iron Kingdoms for a decade (starting with the d20 System rules), I am happy to see this in print and with as much solid setting background. This offers a lot to roleplayers who want to roleplay on the wild side. Character creation is the same as in the Full Metal Fantasy RPG, and characters from this game should be evenly matched against them. This book has new races and careers, and introduces the magic of the Hordes warlocks, including warbeasts. You will also find rules for "savage" alchemy: bone grinding! I think the tagline on the back says it all: Become A Hero. Eat What You Kill.
T**M
The system could easily have been set up to let you hunt monsters ...
This book lacked.... something... from the 3.5 incarnations of the Iron Kingdoms material. It could be that it's intended as a +1 to the minis game. The biggest flaw seems to be the lack of high CR mobs without applying stacks of templates, meaning that you're forced to either mod the game, or send PCs up against hordes (see the minis game, above). There also seemed to be a weird balance for the totems and charms. The system could easily have been set up to let you hunt monsters to get charms to give good bonuses for fights to achieve goals, but the power level of the charms vs. the difficulty of hunting a specific monster and fighting it made the whole exercise seem either like too much work for the benefit you got, or like something that's not challenging enough and should be off camera. i.e. Either you get in a real fight to get the materials, but it's not worth it, or you get in a small fight, because the materials aren't CR related, and it's a non-challenge to get them. A better system would have been more serious, longer term bonuses, with a monster CR minimum. This would have given the players agency to select monster types to fight, and motivation to go hunting them.
T**N
Great book. Biggest one they have made yet
Great book. Biggest one they have made yet. Love that they made a large bestiary and as a DM a few more tools for running a game. Being that I am a player on Hordes too makes it that much more fun to me. The only complaint I might have is that the new archetype "cunning " is just a renamed version of the "intellectual" archetype from Full Metal Fantasy I wish it was an all new style of archetype but in the end this is still a fun new attachment to the Iron Kingdoms game
B**N
Somewhat overly technical but has a unique setting and system that delivers fun combats once you get used to it
Plenty of new material, but also functions as a complete stand alone rpg product. Somewhat overly technical but has a unique setting and system that delivers fun combats once you get used to it.
H**3
Good book
Just what my husband was looking for
A**U
Nothing
Evething ok
N**T
MANY JOY! Seriously good fun setting and
SO MUCH RULE! MANY JOY! Seriously good fun setting and rules
Trustpilot
1 week ago
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