---
product_id: 1462030
title: "Shin Megami Tensei: Devil Summoner: Soul Hackers"
brand: "atlus"
price: "€ 120.39"
currency: EUR
in_stock: true
reviews_count: 10
category: "Atlus"
url: https://www.desertcart.nl/products/1462030-shin-megami-tensei-devil-summoner-soul-hackers
store_origin: NL
region: Netherlands
---

# 3D dungeon exploration Demon negotiation & fusion system Upgradeable portable COMP units Shin Megami Tensei: Devil Summoner: Soul Hackers

**Brand:** atlus
**Price:** € 120.39
**Availability:** ✅ In Stock

## Summary

> 👾 Hack the future, summon the darkness, and own the night!

## Quick Answers

- **What is this?** Shin Megami Tensei: Devil Summoner: Soul Hackers by atlus
- **How much does it cost?** € 120.39 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nl](https://www.desertcart.nl/products/1462030-shin-megami-tensei-devil-summoner-soul-hackers)

## Best For

- atlus enthusiasts

## Why This Product

- Trusted atlus brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Portable Power-Up:** Upgrade your COMP units on the go to unlock new abilities and dominate the digital underworld.
- • **Immersive Audio-Visuals:** Enhanced graphics and extensive voice acting bring the eerie world of Soul Hackers to life on Nintendo 3DS.
- • **Next-Level Demon Management:** Recruit, negotiate, and fuse demons to customize your battle strategy like never before.
- • **Dive into Cyberpunk Gothic RPG:** Experience a unique fusion of technology and demonology in a gripping sci-fi narrative.
- • **Adaptive Difficulty & Accessibility:** Tailor your challenge with adjustable difficulty and helpful features like automap and save-anywhere options.

## Overview

Shin Megami Tensei: Devil Summoner: Soul Hackers is a critically acclaimed sci-fi RPG for Nintendo 3DS that blends cyberpunk aesthetics with gothic horror. Featuring 3D dungeon exploration, an innovative demon negotiation and fusion system, and upgradeable portable COMP units, it offers deep strategic gameplay. Enhanced with improved graphics and extensive voice acting, this title delivers an immersive experience with adjustable difficulty settings to welcome both newcomers and series veterans.

## Description

Never before released in North America, this long awaited entry in the acclaimed Devil Summoner series takes players into a future in which technology and otherworldly forces meet in a macabre fusion of cyberpunk futurism and gothic horror. A first person sci fi RPG epic, Soul Hackers tells of a city held up as a beacon of humanity's triumph of technology, but with an infernal secret. In this would be utopia, a group of hackers takes on a centuries old mystic society, and a battle for control over humanity's fate is about to begin.

Review: 90s Cyberpunk, demons, and a wonderful RPG combined. - Atlus rarely disappoints their fans. Whether with the "hardcore" MegTen/SMT gams or the supposed "only slightly less hardcore" Persona series, Atlus knows how to craft relatable characters, intriguing settings, and interesting plots rolled into amazing, and very addicting, RPGs. Over the years of course things have "streamlined" and while arguably maybe not so much as Bethesda, or just like Bethesda depending on where you stand, you can see the differences that began to change with SMT 3: Nocturne and the other ps2 SMT games(and while technically the off shoot Persona games may not be part of the SMT "line" of games, there are obvious connections that have that series branch off from SMT, much like the not-so-distant relative to the MegTen franchise that started in the 80s before SMT was even in the picture). Soul hackers is a great middle ground for those who wish to see that progression without having to be brutally destroyed by trying earlier S/MT...which I highly recommend at least trying after getting through Soul Hackers. The difficulty of DS:SH can be "hacked" in either direction( high difficulty, low difficulty, or "off" for a normal setting) which is mighty helpful for everyone without punishing anyone. As far as gameplay goes it is as engrossing as any SMT game. You follow along a cyberpunk, technologically advanced society with connections to the occult...demons. There have been many comparisons to Pokemon, but the similarities pretty much end at "collecting demons/monsters" and grinding to level up. However in both this and earlier SMT games, the demons do not level up, at least in the traditional sense There is very rewarding loyalty system which usually ends(from 1-5) with your demons both respecting the orders you give and giving a nice(most of the time) bonus to damage given. Usually this is seen with a "loyalty" skill. There are different demon "identities" that affect how they react to you and how their loyalty raises. Without spoiling too much, a great example is the "wild" demons tend to prefer physical attacks, while "dumb" demands would rather you let them choose their attacks(watch out for demons with suicide/last resort skills...they are "dumb" demons afterall). As you play the game you'll find other types of demons and learn their idiosyncrasies. The game will also give hints along the way. In addition to this you have the common demon fusion system where you'll most likely be fusing and discarding demons at a higher rate in the game instead of grinding certain demons(beyond raising their loyalty). Another feature is the Zoma demon, which basically you craft yourself, and is somewhat similiar to the later games way of choose which skills a demon gets, and while you don't exactly pick and choose the skills a Zoma gets when you fuse it with another demon, it will absorb the skills of that demon. As you play you'll find other interesting ways the Zoma can be useful and there are many guides online dedicated just to the Zoma itself! Whether you are a newcomer to the entire series or have only played the ps2 era and beyond, there are some others things to keep in mind, this maybe considered a spoil to some....but the MC does not use magic and previous games followed this same formula. You can still put points into the magic skill(along with Str, agi, Intel, etc) but I wouldn't go beyond 10 or so and would especially focus on Strength and Endurance, and perhaps a few points into intelligence as it affects magic defense. The Female partner is the primary magic user(besides the demons of course) and was common before SMT III. In addition to the difficulty hack, there are other options to help new comers breeze through the game a bit more easily, such as the automap, however it may be more rewarding to do it yourself like in other dungeon crawling games...but totally up to you. I could go on. The story, by game standards at least, is very interesting and helps keep you playing in addition to the rewarding battle, fusion, skill system. I highly recommend this to any SMT fan! If you haven't played this or earlier S/MT games, but are waiting impatiently for SMT IV: Final or Persona 5 this could be a nice distraction. And to someone entirely new to SMT, but a big rpg buff I suggest taking a crack at it and join the MegaTen club. Take our your COMP and get demon hunting!
Review: Much better than I expected! - Ok, where do I start? The game has a considerable amount of features and the amount of demons is just staggering! I have never played a SMT/Persona game before besides the SMT: Imagine MMO a few years ago so I can't really compare it to others in the series so I don't have much to compare it to. It plays similar to Dragon Quest or Pokemon but the gameplay is faster and considerably more complex, it is easy to get overwhelmed and I can't see how anyone under the age of 16 could decipher it all, hell I am 24yrs old and it took me around 6 hours to fully figure it out. The game itself isn't hard at all on medium difficulty as long as you fuse your outgrown demons into stronger ones as you level up, I had a weak level 4 demon called a Knocker when I started and kept it until level 10 and by then enemies were 2 shotting it so I fused it with a fairy to make a fairy named Heqet that was level 9 and was back on track. So obviously every 3-5 levels you will need to fuse away to get anywhere. Once you get a grip of the mechanics the game gets much better. Prior to buying it I was worried about healing my character, saving, and about how your demons can die if you run out of Magnetite (demon fuel gained from battles and stuff) but it's much easier than it sounds, trust me! There are plenty of save spots all over and an item that lets you save anywhere if your an extra cautious person, healing spells cost very little mp and there are in-dungeon healing spots that are cheap if your demons run low on mp for healing spells, there is also a restaurant that you can use in town between missions as well so your never really stressed unless you fight a boss it seems. Magnetite is easily gained from killing/talking with demons and I have yet to have less than a thousand of it at any time and usually have plenty to stockpile in my bank just in case after half an hour of gameplay. The graphics aren't really that bad considering the age of the game and if you are interested in buying a game like this graphics are clearly not your priority anyways. My only real gripe is that demons are awfully tough to recruit and that demon natures can be bothersome, I especially hate it when I get a high damage demon that just wants to guard all the time. Another small issue is that my party will occasionally switch battle spots on their own leaving things less than desirable but as long as I make sure to swap them around before a boss fight I have no problems. Overall the game is great and better than Pokemon/Dragon Quest could ever be in my opinion, it also has it's own unique style, it almost looks like a sort of sci-fi gothic theme and they pull it off very well, it's easy to feel cramped and claustrophobic when your not in the overworld but I think that adds to the game instead of weakening it. You just never feel completely safe in a dungeon for some reason and I haven't really felt that to the same extent as this game delivers. It's hard to describe it but this game definitely delivers in the ambience department. It's very old school, I could definitely see this bridging the gap between easier turn based games and something like Wizardry which takes dated gameplay mechanics to a whole new dimension lol! The reason I gave it a 5 is because it really does everything right, sure the story isn't mindblowing but I think it's engaging enough and the game is fun, what else do you need? You could dock a point for graphics but seeing as it's a port of a game from 1997 I think it's easy to let that slide. ;)

## Features

- In a society originated from a bizarre marriage of technology and demon-ology, an unleashed evil-borne of an inconvenient truth-threatens to bring an end not just to the deceptive harmony, but to mankind itself.
- Improved graphics marry with extensive voice acting, a host of technical enhancements, and 3D dungeon exploration to make Soul Hackers a natural fit to the Nintendo 3DS.
- Portable COMP units allow players to tap into the tech-heavy world and can be upgraded to offer new features and abilities.
- In tandem with tech, demons can be recruited (through negotiation), leveled, and even fused, giving the player new summoning potential in battle.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00APBF8A6 |
| Best Sellers Rank | #29,842 in Video Games ( See Top 100 in Video Games ) #283 in Nintendo 3DS & 2DS Games |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Computer Platform | Nintendo 3DS |
| Customer Reviews | 4.5 4.5 out of 5 stars (293) |
| Date First Available | December 19, 2012 |
| Department | All Ages |
| Global Trade Identification Number | 00730865300136 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.08 ounces |
| Item model number | DS-30013-6 |
| Language | English |
| Manufacturer | Atlus Software |
| Product Dimensions | 5.3 x 4.8 x 0.5 inches; 2.08 ounces |
| Publication Date | April 16, 2013 |
| Rated | Rating Pending |
| Release date | April 16, 2013 |
| Type of item | Unknown Binding |
| UPC | 132018349519 730865300136 |

## Images

![Shin Megami Tensei: Devil Summoner: Soul Hackers - Image 1](https://m.media-amazon.com/images/I/81Qe2Ct11DL.jpg)
![Shin Megami Tensei: Devil Summoner: Soul Hackers - Image 2](https://m.media-amazon.com/images/I/41NTWtjUNBL.jpg)
![Shin Megami Tensei: Devil Summoner: Soul Hackers - Image 3](https://m.media-amazon.com/images/I/51fhK7pjpvL.jpg)
![Shin Megami Tensei: Devil Summoner: Soul Hackers - Image 4](https://m.media-amazon.com/images/I/518DW64ldmL.jpg)
![Shin Megami Tensei: Devil Summoner: Soul Hackers - Image 5](https://m.media-amazon.com/images/I/51sB92Qb7gL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 90s Cyberpunk, demons, and a wonderful RPG combined.
*by V***N on March 21, 2016*

Atlus rarely disappoints their fans. Whether with the "hardcore" MegTen/SMT gams or the supposed "only slightly less hardcore" Persona series, Atlus knows how to craft relatable characters, intriguing settings, and interesting plots rolled into amazing, and very addicting, RPGs. Over the years of course things have "streamlined" and while arguably maybe not so much as Bethesda, or just like Bethesda depending on where you stand, you can see the differences that began to change with SMT 3: Nocturne and the other ps2 SMT games(and while technically the off shoot Persona games may not be part of the SMT "line" of games, there are obvious connections that have that series branch off from SMT, much like the not-so-distant relative to the MegTen franchise that started in the 80s before SMT was even in the picture). Soul hackers is a great middle ground for those who wish to see that progression without having to be brutally destroyed by trying earlier S/MT...which I highly recommend at least trying after getting through Soul Hackers. The difficulty of DS:SH can be "hacked" in either direction( high difficulty, low difficulty, or "off" for a normal setting) which is mighty helpful for everyone without punishing anyone. As far as gameplay goes it is as engrossing as any SMT game. You follow along a cyberpunk, technologically advanced society with connections to the occult...demons. There have been many comparisons to Pokemon, but the similarities pretty much end at "collecting demons/monsters" and grinding to level up. However in both this and earlier SMT games, the demons do not level up, at least in the traditional sense There is very rewarding loyalty system which usually ends(from 1-5) with your demons both respecting the orders you give and giving a nice(most of the time) bonus to damage given. Usually this is seen with a "loyalty" skill. There are different demon "identities" that affect how they react to you and how their loyalty raises. Without spoiling too much, a great example is the "wild" demons tend to prefer physical attacks, while "dumb" demands would rather you let them choose their attacks(watch out for demons with suicide/last resort skills...they are "dumb" demons afterall). As you play the game you'll find other types of demons and learn their idiosyncrasies. The game will also give hints along the way. In addition to this you have the common demon fusion system where you'll most likely be fusing and discarding demons at a higher rate in the game instead of grinding certain demons(beyond raising their loyalty). Another feature is the Zoma demon, which basically you craft yourself, and is somewhat similiar to the later games way of choose which skills a demon gets, and while you don't exactly pick and choose the skills a Zoma gets when you fuse it with another demon, it will absorb the skills of that demon. As you play you'll find other interesting ways the Zoma can be useful and there are many guides online dedicated just to the Zoma itself! Whether you are a newcomer to the entire series or have only played the ps2 era and beyond, there are some others things to keep in mind, this maybe considered a spoil to some....but the MC does not use magic and previous games followed this same formula. You can still put points into the magic skill(along with Str, agi, Intel, etc) but I wouldn't go beyond 10 or so and would especially focus on Strength and Endurance, and perhaps a few points into intelligence as it affects magic defense. The Female partner is the primary magic user(besides the demons of course) and was common before SMT III. In addition to the difficulty hack, there are other options to help new comers breeze through the game a bit more easily, such as the automap, however it may be more rewarding to do it yourself like in other dungeon crawling games...but totally up to you. I could go on. The story, by game standards at least, is very interesting and helps keep you playing in addition to the rewarding battle, fusion, skill system. I highly recommend this to any SMT fan! If you haven't played this or earlier S/MT games, but are waiting impatiently for SMT IV: Final or Persona 5 this could be a nice distraction. And to someone entirely new to SMT, but a big rpg buff I suggest taking a crack at it and join the MegaTen club. Take our your COMP and get demon hunting!

### ⭐⭐⭐⭐⭐ Much better than I expected!
*by T***S on September 26, 2013*

Ok, where do I start? The game has a considerable amount of features and the amount of demons is just staggering! I have never played a SMT/Persona game before besides the SMT: Imagine MMO a few years ago so I can't really compare it to others in the series so I don't have much to compare it to. It plays similar to Dragon Quest or Pokemon but the gameplay is faster and considerably more complex, it is easy to get overwhelmed and I can't see how anyone under the age of 16 could decipher it all, hell I am 24yrs old and it took me around 6 hours to fully figure it out. The game itself isn't hard at all on medium difficulty as long as you fuse your outgrown demons into stronger ones as you level up, I had a weak level 4 demon called a Knocker when I started and kept it until level 10 and by then enemies were 2 shotting it so I fused it with a fairy to make a fairy named Heqet that was level 9 and was back on track. So obviously every 3-5 levels you will need to fuse away to get anywhere. Once you get a grip of the mechanics the game gets much better. Prior to buying it I was worried about healing my character, saving, and about how your demons can die if you run out of Magnetite (demon fuel gained from battles and stuff) but it's much easier than it sounds, trust me! There are plenty of save spots all over and an item that lets you save anywhere if your an extra cautious person, healing spells cost very little mp and there are in-dungeon healing spots that are cheap if your demons run low on mp for healing spells, there is also a restaurant that you can use in town between missions as well so your never really stressed unless you fight a boss it seems. Magnetite is easily gained from killing/talking with demons and I have yet to have less than a thousand of it at any time and usually have plenty to stockpile in my bank just in case after half an hour of gameplay. The graphics aren't really that bad considering the age of the game and if you are interested in buying a game like this graphics are clearly not your priority anyways. My only real gripe is that demons are awfully tough to recruit and that demon natures can be bothersome, I especially hate it when I get a high damage demon that just wants to guard all the time. Another small issue is that my party will occasionally switch battle spots on their own leaving things less than desirable but as long as I make sure to swap them around before a boss fight I have no problems. Overall the game is great and better than Pokemon/Dragon Quest could ever be in my opinion, it also has it's own unique style, it almost looks like a sort of sci-fi gothic theme and they pull it off very well, it's easy to feel cramped and claustrophobic when your not in the overworld but I think that adds to the game instead of weakening it. You just never feel completely safe in a dungeon for some reason and I haven't really felt that to the same extent as this game delivers. It's hard to describe it but this game definitely delivers in the ambience department. It's very old school, I could definitely see this bridging the gap between easier turn based games and something like Wizardry which takes dated gameplay mechanics to a whole new dimension lol! The reason I gave it a 5 is because it really does everything right, sure the story isn't mindblowing but I think it's engaging enough and the game is fun, what else do you need? You could dock a point for graphics but seeing as it's a port of a game from 1997 I think it's easy to let that slide. ;)

### ⭐⭐⭐⭐⭐ Great old-school rpg
*by R***R on January 24, 2021*

If you enjoy the early persona games or old-school rpg's you are likely to enjoy this. Especially if you enjoy the rare niche of M rated rpgs with a slightly darker and more mature story. Fans of modern games might find it a bit rough, with antiquated graphics, slower/grindy gameplay, grid based dungeon crawling and what not. Personally, I find a lot of that adds to the charm on the game. The game also works surprisingly well in 3D, the dungeons are fully 3D, and even 2D conversations and battle place the sprites are various depths. Overall, a slightly modernized version of a very enjoyable old-school rpg.

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