

🎯 Master strategy anywhere, anytime with 20 Strong Solar Sentinels!
20 Strong Solar Sentinels is a solo strategy game featuring 20 precision dice and a complete card deck, all housed in a compact travel case. Designed for ages 14+, it offers deep tactical gameplay with a durable, premium build—perfect for on-the-go players seeking a challenging and immersive experience.
| ASIN | B0CRD82NBC |
| Age Range Description | 14+ |
| Best Sellers Rank | #125,167 in Toys & Games ( See Top 100 in Toys & Games ) #3,465 in Board Games (Toys & Games) |
| Brand Name | Chip Theory Games |
| Color | Blue and White |
| Container Type | Box |
| Customer Package Type | FFP |
| Customer Reviews | 4.6 out of 5 stars 55 Reviews |
| Global Trade Identification Number | 00704725643671 |
| Included Components | Solar Sentinels deck, 20 Molded Dice, 1 Chip and Chip Holder, 1 Rulebook |
| Manufacturer | Chip Theory Games |
| Manufacturer Maximum Age (MONTHS) | 999.0 |
| Manufacturer Minimum Age (MONTHS) | 180.0 |
| Material Type | Cardboard |
| Model Year | 2023 |
| Number of Items | 1 |
| Number of Players | 1 |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Product Style | Modern |
| Size | Small |
| Sub Brand | Solar Sentinels |
| Subject Character | Stellar Warriors, Alien Invasion |
| Theme | Science Fiction |
| UPC | 704725643671 |
| Unit Count | 1.0 Count |
M**N
Compact Strategy
Enjoyable and compact! Great for packing along or simply to have smaller things on the shelf. Solid challenge - the strategy varies from game to game based on your selected hero and the randomness of the enemy formations. The art is wonderful, and the quality of the cards is pretty much unparalleled.
K**N
Small and easy fast and fun
Fun, easy to learn, small size!
J**K
Fun solo game!
I definitely enjoyed this game more than I thought I would. It has a high replay ability value.
T**G
Smells so bad! But a good game.
I haven't played this yet... It just smells so bad. It's a very chemical-ly smell, though, like moth balls or gasoline, so I was afraid to play it before airing it out because it's not something I wanted to spend too much time breathing in. I have washed the dice but EVERYTHING in the box had the smell. It's currently airing out in my office. I have over 150 games in my collection and i've never had a game smell this bad or this strong. Yes, it's really that bad. The components, though, I was pretty happy with the quality. The box was neat and even had felt in the top and bottom if you wanted to roll the dice in it. The chip with the spinning dial part was a cool touch and felt good quality. The cards are magnificent. I think they're plastic and even have foil on them. Very cool. The dice, though, were a nice try. They're metallic with flake in them but unfortunately the flake comes through on a few of the dice and gives it a rough texture (or even chipped look on some faces) and it's so light on some faces that it makes the object on the face hard to make out what symbol it is. I can tell they were trying to go with a premium product with the dice but it just looks like they were not done properly. I think the dice may be the smell problem, though. I just opened this today so if the smell goes away completely soon, I will update my review. I was very excited to get my first Chip Theory Game and had my eye on Too Many Bones for a long time, but this was a terrible first impression.
J**M
Chip Theory does it again!!!
What a great little game. So much fun if you like chucking dice. Good quality, good price, and a whole lot of fun.
P**R
Perfect
Grandson and friends love it!
T**H
Good game but pricey (and smelly)
The good: 1. It's cool idea...a modular solo game with dice and interchangeable card decks. Largely it works from a gaming standpoint and is challenging enough. 2. Small and easily taken with you on the road 3. High quality - Cards are very high quality and you shouldn't need to sleeve them. Dice are nice too. The box is solid and sturdy. The bad: 1. Don't know what ink they used but the cards smell horrible. Like petroleum smell, almost headache-inducing. Seems to be going away over time but big turn off. Takes me a few minutes each time to get over the smell. 2. Price. $40 for a deck of cards and 20 dice? That's a bit steep. Quality is nice, though, but the price for this is on par with a full size board game like Agueda or First in Flight.
G**E
Versatile solo game!
If you're looking for a solo combat game, 20 Strong is an interesting option. The premise behind 20 Strong is that one set of 20 dice and a counter chip can be used with many different decks of cards to create multiple different gameplay experiences. So far all the decks released are solo games, but there may be multiplayer options in the future. As with all Chip Theory Games titles, the component quality is amazing. The cards are PVC with amazing art and even foil details and the inside of the box is even felt-lined! The base game of 20 Strong comes with the Solar Sentinels deck. In this deck, you have multiple monsters that your hero character has to defeat before fighting the boss. It's a pretty standard monster combat experience. Each round you have several phases. There are three stacks of monsters to choose from for each round, so usually you'll have three choices, but occasionally there's a mandatory monster that you must fight first. Each monster has a strength, amount of damage it does (if it survives), special abilities or effects (like bringing out additional enemies or changing the rules of combat), and a reward (if defeated). Then you proceed to the encounter, which has several steps. First, you choose which of your dice to activate. 17 of the dice are used for encounters (the remaining three track your hero's stats). There are four each of four colors, plus a single red die. Each die has a different number of "hits" on it (yellow = 2, green = 3, blue = 4, purple = 5, and red = 6). Each hit does 1 damage except for one crit hit on each die that does 2 damage. Sides that aren't hits are misses. You can choose any number of dice to commit to the encounter (from zero to all 17 if they're available). Next, you have one or more Strategy phases. This is where you roll your dice and apply hits to your enemies(s). Your hero may be allowed more than one Strategy phase depending on its stats. This just means you get to reroll dice (and commit more dice from your available pool). As enemies are defeated their effects (usually) end. So if there are multiple enemies it's sometimes important to decide what order to defeat them in. You also gain immediate rewards when some enemies are defeated. When you've completed all your strategy phases and applied hits to your enemies, any surviving enemies deal damage to your hero. Then any end-of-round effects happen (even from defeated enemies). Finally, you exhaust all your committed dice and recover a certain number back to your dice pool (based on a hero stat) and get ready for the next round. Rinse and repeat until you meet the conditions to take on the boss monster, if you survive that long. I've found 20 Strong - Solar Sentinels to be a fun, if pretty standard, solo monster combat game. It's pretty typical of the genre (think Unbroken, Mini Rogue, Tin Realm, etc.) but does a few interesting things. As with most of these types of games, lucky combinations of characters, rewards, and dice rolls can make a game pretty easy, but an unlucky combination can be really punishing. As you play and get familiar with the strategies and card combos you'll be able to increase the difficulty by adding in missions. I've quite enjoyed 20 Strong so far and look forward to trying the other decks (I have Too Many Bones and Hoplomachus: VIndication) to see what they do differently. If you enjoy this style of game definitely check out 20 Strong. It's a great title in its genre and has a lot of potential for different experiences with different decks.
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